12 O'Clock High
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12 O'Clock High

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Platform: Windows 98, Windows Me, Windows 95
Brand: TalonSoft
Binding: CD-ROM
Release Date: 2000-01-26
ESRB Age Rating: Rating Pending

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Customer Reviews:

Only for the hardcore war sim fan [Posted on 2000-07-18]
For anyone familiar with Gary Grigsby's Pacific War, this game is of similar scope, only more detailed, if you can believe it. With EVERY squadron present during the war included, this game is immense in size and detail. There are even many of the real pilot names included. However, be forewarned, this game takes a lot of time to play. I enjoy spending an hour or two planning missions and then watching them go on their way. If you are looking for a game that has detailed graphics and can be played in a few minutes, this is not for you. The graphics are very very good, but only on the grand scale they show. In summary, if you are looking for a game to play for the year, and you are a serious wargamer, I highly recommend this game. If not, you are best advised to look for something else.


Not a game for todays instant frame of mind [Posted on 2000-12-31]
If you are a lover of WWII air war this is the ultimate game for you, BUT be fore warned this game is not one you can play in a few hours. A full campaign, ranging with up to 700 moves, can take weeks is not months to play. As the Allied commander you set your sorties for the day and then sit back and watch your missions unfold. The Axis player is more interative with you setting patrols to intercepting the incoming bombing missions. The graphics are excellent(game is based on a map of Europe and the Med). Overall this is a very sold game. I gave it 3 stars only for the time it takes to play each daily campaign.


Frustration by Talonsoft [Posted on 2001-01-15]
This, as with most TalonSoft games using this particular game engine, is a tedious, difficult, and generally overly time consuming game. No matter how you set game options, the AI will make the game so difficult that playing becomes an exercise in futility. Example: the AI will ground your fighter escorts because of "heavy weather", yet the enemy's interceptors have no problem flying in the same weather and shooting down your bombers. Your bomber pilots will "not be able to find target" in perfectly clear weather at low altitude, but will be shot down by flak over same target. Overall, an exercise in frustation. I think the designers coded this game purposely to make conditions as unrealistic and historically inacurate as possible, in spite of their claims to the opposite. If you like the sound of fingernails against a blackboard, you'll like this game!


Good for the hardcore sim fan [Posted on 2001-10-29]
Basically, this is a good game for the real hardcore war strategy fan. If you're into more of the "shoot-'em-up, ninja" garbage, then this is definitely not the game for you.

The pluses of the game are as follows: very detailed, follows closely to historical detail, and the interface is fairly easy to figure out. On the minus side, it is VERY VERY LONG!!! As mentioned in some of the other reviews, the full campaign takes forever. In fact, if you play it every night for an hour, it will still take you a full month or more to finish the game!! Also, I think the interface could have been a little more user friendly than it is.

Again, if you really like historical strategy sims, this isn't a bad choice. But you better either have lots of patience or lots of timeon your hands to play it.


Understanding the Air War in WW II [Posted on 2001-11-09]
12 O'Clock High by Talonsoft is quite simply the best strategic presentation of the war in the air, 1943-45, ever made for computer games. The richness of detail--for playing either the Allies or the Axis--is simply stunning. Nothing compares in the genre. It is, in fact, its biggest curse as well as triumph: to play the long campaign games the length and intricacy will put off the casual wargamer or "shoot-em-up" seeker. The multitude of factors faced by the high command of each side are in the game. To win you must come to understand the air war as it was, if simplified even here for the fussy historian. For the enthusiast it presents delicious detail and very difficult problems. (This game could be a required course for aspiring business executives in the results of planning.) Improvements could be made. It could be faster. More, rather than less detail would be better. But it's the best there is.


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