Age of Empires III: The WarChiefs Expansion Pack
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Age of Empires III: The WarChiefs Expansion Pack

List Price: $19.99
Discount Price: $11.50
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Platform: Windows XP
Brand: Microsoft
Binding: CD-ROM
Release Date: 2006-10-17
ESRB Age Rating: Teen

Features:

  • Lead one of three proud Native American civilizations, including the Iroquois Confederacy and the Sioux Nation, to expand their empires and fight for control of the Americas
  • Each Native American civilization will have its own unique units, led by the powerful WarChief unit, buildings reflecting each culture's architectural style, and a distinct approach to their Home City feature
  • Play through 15 new missions with a rich story and a cast of characters that interact with real historic figures and events
  • Provide exciting additions to existing European civilizations, with new Home City content, new units including new mercenaries, and new ways to look at your card deck
  • New random maps in unique locations in the Americas not featured in the original Age of Empires III, additional native allies and units, more statistics tracking and new ways to play

Accessories:
 

Age of Empires III: The WarChiefs (Prima Official Game Guide)

PC Gamer (1-year)

Customer Reviews:

A Great Addition to a Great Game [Posted on 2007-11-11]
Age of Empires III: The Warchiefs Expansion Pack is an excellent compliment to the revolutionary graphics and game play of Age of Empires III. I highly recommend it to others because of it's continuation of the series. Plus, it is basically cost-effective fun. If you ran out of missions on AOE III, get this expansion pack and continue playing. You'll enjoy it.


I love this game! [Posted on 2007-11-20]
I love the features of this game, the battles you can choose, in all, I really, really enjoy this game.


Must Have Expansion!! [Posted on 2008-02-10]
Wow! EA and MS do it again with this near full length expansion of Age of Empires III. Beautiful graphics, tons of chances to level up your home city and a followable storyline make this one of the best AoE yet!


AWESOME! [Posted on 2008-03-18]
I've been playing Aoe3 for a long time, and am exicted to get the Warchiefs ep. I am engrossed by the realistic graphics. Its worth many whistles.


Just an average expansion pack [Posted on 2008-08-13]
Note to Review up there: What ninjas?! There are no ninjas in this expansion pack!

Breaking no new ground with the base game, Age of Empires III: The WarChiefs continues on the path of breaking no new ground and treading the same waters in a formulaic way.

The expansion pack does little in the way of gameplay aside from adding a few new maps, a whole new campaign that continues the mediocre storyline of "I'M A DESCENDANT OF THAT GUY WHO FOUND THE FOUNTAIN OF YOUTH AND NOW I HAVE TO FIGHT EBIL BADDIEZ WHO WANT IT TOO HAHAHAHAA~!" rather than dealing with REAL and gritty historical things, like maybe, since it's based on Native Americans, that whole MANIFEST DESTINY and ATTEMPTED GENOCIDE thing? It's Rated T, not E.

One of my major complaints about the game, which only gets more ridiculous in this latter-era campaign, is the fact that units from different eras are not disabled or removed once you reach the next age. This means that in this campaign which takes place in the OLD WEST, post-American Civil War, in the 1870s or 1880s, you'll see your opponent with an army made up of Pikemen and Crossbowmen.

Crossbowmen. In the late 1800s.

No. Just, no.

Some minor new additions, but of course the big one is being able to play as Native American tribes. You get three choices: Sioux, Iroquois, and Aztecs, which I think is a great representation of different kinds of American Indians, except for the Sioux.

Except for the fact that the Iroquois have pretty much better everythings except cavalry, the Sioux and Iroquois are identical in almost every way. But while the Iroquois are balanced nicely, with strong Tomohawk infantry strong on horses, and Mantlets to act as very light siege units that en masse can deliver powerful blows on buildings, the Sioux are pretty much all cavalry and little else. They have NO siege equipment of ANY kind, unlike the Aztecs and Iroquois, and their infantry may as well not even be there for just how generic and useless they are. Until you get riflemen, you're better off not using Sioux infantry unless it's for base defense.

While the Iroquois are balanced and the Sioux madly weak, the Aztecs are grossly overpowered. Just about all their units are very fit and good against any kind of unit. Add to that that just about every building has an upgrade to deliver MORE units en masse for low cost, and by the time you've reached the middle of the Colonial Age, you've got TWO full armies (because each team can have 50 units within it) to assault an enemy base with, and Jaguar warriors are almost unstoppable against anything but archers or riflemen. Aztecs also have siege infantry in the form of Arrow Knights.

And so for a rather hefty price you get the "Brood War" equivalent to Age of Empires III: doesn't do much, but you wouldn't really want to play without it.


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