Campaign Chickamauga - Civil War Battles | Discount Price: $29.99

| Platform: Windows XP Home Edition Brand: HPS Simulation Binding: CD-ROM ESRB Age Rating: Everyone
Features: - 170 standalone scenarios and 80 campaign scenarios
- 4 different campaigns, each with a weather variant to choose from
- Scenarios include - Perryville, Stones River, Frankfort, Nashville, Chickamauga, Greater Mill Springs and Chattanooga
- Large maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios
- Play modes include A/I, Hot Seat, PBEM, LAN & Internet play
AoT vs AOC [Posted on 2007-06-17] The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.
Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.
Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.
Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.
Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.
While this may sound complicated, it isn't and one set of rules is used in all the games. This is not to say that the games are the same and one approach works in every game. The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh. The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.
This game completes the battles in TN during the war when linked with Campaign Franklin. The maps are much larger allowing for battles that can roam for miles and make flanking possible.
A series of games designed to be played against the AI is a major improvement to this series and very welcome! This is the only game with these included adding great value to this game.
Civil War a good topic and a great game [Posted on 2007-08-21] You must like turn based games or this is not for you. I like the HPS Civil War series of games. Chickamauga is one of the best they have put out yet. The detail is pretty good, though the graphics could be better. Many mods are out there to improve the graphics and add other dimensions to the game. The campaign game is very interesting. Lots of stand alone battles that can be fought in as little as half an hour. If you have enjoyed other games in this series you will really like this one.
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