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Castle Strike | List Price: $19.99 Discount Price: $9.95

| Platform: Windows XP Brand: TriTech Educational Services Inc. Binding: CD-ROM Release Date: 2004-10-31 ESRB Age Rating: Teen
Features: - Knight FormationsThe tactical options featured in CASTLE STRIKE include sophisticated knight formations called Banner. These allow the assignment of a hero with special abilities to standard unit formations. Furthermore, the strength of a unit is significantly influenced by its resting times, armor upgrades and experience levels.
- Automatic Labor OrganizationIn order to cope with the tactical challenges of CASTLE STRIKE, the organization of the players work force can be easily managed. Simply clicking on one button will turn a serf into a builder (for automatic building, repair and/or fire extinguishing) or a collector (responsible for gathering resources) respectively. Both the resource production, as well as the labor organization can be easily implemented by either placing direct orders, or by moving a slider.
- CastlesAs soon as hehas sufficient resources, the player can start building his own impressive castle. The keep and the military installations inside canbe protected by upgradeable walls which are both passable and climbable. Heavy weapons placed on the castle towers can be used to help repel hostile attacks. Additionally, after extensive research, advanced defense measures can be implemented. A specifically designed PATTERN SYSTEM allows for continual architectural planning while minimizing
- CombatantsAs well as equipping the hero with particular abilities, the player may also assign him one of three nationalities: German, English, or French. Each individual country offers 14 unique types of combatants: melee fighters yielding swords, axes, or spears; long range fighters using bows, crossbows or harquebuses; bomb-planting saboteurs, sappers, and of course, fully armored knights with their proud war horses.
- Siege ArmoryThe siege armory comprises of impressive towers, rams, ballistae, catapults, mortars, trebuchets, cannons (e.g. the Hollow Hanna) and many more. These weapons must be operated by the players own army. If the crew is killed, the cannon cannot fire. Extreme caution is necessary since the enemy may seize unattended or abandoned weaponry. Siege armory is vital to successfully storm a castle.- One special feature of CASTLE STRIKE is that (like in real life), standard troops cant dam
Another Wannabe [Posted on 2004-11-10] Can we get some originality here. How many more wannabe rip-off Warcraft games are going to be made...Geesh give me a break. There's another game exactly like this one, right down to the tutorial plot of hunting for wild animals, but I can't put my finger on the title of the game.
Excellent RTS title. [Posted on 2004-12-28] This is a great game that few know about. The graphic engine is phenomenal in it, and the realism is excellent. This is perhaps the best castle building simulation ever created as well.
Another unique thing in this game is the method of controlling workers/peons. Instead of constantly retasking your men, you simply move a pointer around on a control box, and retask them on the fly. A very unique and nice system.
The combat in this game is great as well, and includes large scale sieges among other things!
Great title and very unique!
Have fun with Medieval warfare [Posted on 2005-12-08] What I have learned of this game is from only playing the demo. It is a shame the game is not sold in USA. I bought a copy yesterday in eBay, from an English vendor: Game Wholesale LTD, at a very good price, under $15.00 including everything. (See final comments at bottom, after playing the full version).
Game scenario and period is Western Europe, at some moment of the Hundred Years' War, which involved England and France as main contenders. This is roughly the beginning of 15th century, the time when Joan of Arc lived, fought and died.
This game does not seem to follow the epic approach of Medieval Total War, which spans four centuries of European history through the whole Western world and even part of the Eastern as well. It seems to have a more local approach, as the one of the local lord struggling against his neighboors, but I repeat: this is the demo taste. You have to build a castle and its village, manage the peasants and set an army that, in its biggest size, barely reaches 200 men. This, without doubts, looks like a local warlords contest.
The interface of building and managing is quite simple and intuitive, yet quite deep in technology developments. Village buildings are constructed by peasants in real-time, and when not constructing something, peasants are working as lumberjacks, miners or stone carvers. How manage the share of each activity in labor force, can be easily done by the control mentioned by another reviewer. Close to this control, there is a slide bar that permits you set how many peasants, as a total, will be assigned to gather resources. If you leave some villagers unassigned, they will be ready to automatically go and start constructing any new building you place in the village. However, village daily life lacks the richness and rather complex economic relations of castle settlements in "Stronghold" series.
Castle structures: walls, towers, and the like are very pleasant to see, and they are "live", meaning that can hold soldiers, in the "Stronghold" series style. Negative point is that you don't need workers to build them up. Once you define the layout and click the "Execute" button, walls and towers are erected by "magic", again following the "Stronghold" fashion.
The most attractive part of the game is the impressive 3D graphical implementation. I can't remember any other Strategy game where you can zoom in the "camera" and look in the face of any of more than 200 units on the terrain, and yet what you see is a well designed, "cartoon" like, archer or swordman, like the characters in a Role Playing game. Buildings and terrain accidents are good looking also, and if you zoom close enough to castle walls and towers, you'll see the bricks perfectly defined.
Unit's behavior is well designed. Artillery needs a crew to man the equipment, two men a piece. Any soldier can become a gunner, but if detached from the gun, he starts to fight as what he was before become a gunner. This is a nice feature, because sometimes you'll need more the men for close combat than the long range and slow guns. Cavalry units, lancers, can dismount and fight as foot soldiers, but can not man artillery. Some times enemy kills the horse but not the man, and he can keep fighting for you. Conversely, some infantry units, like spearmen and swordsmen, can mount and ride a horse. Very nice too. Artillery pieces can sometimes loose the crew, but the equipment itself remains usable. To reinforce your fire power, all you have to do is send some available soldiers, or recruit and deploy additional ones, and instruct them to man abandoned cannons, yours or your enemy's, in places where a combat had place previously. Of course, your foe can do the same thing.
Final Comments: After buying and trying the full version, I should say this is a tactic game, rather than a strategy one. Population limit, in the Custom Map mode, is set at 125, military and civilian included. I almost don't remember any other RTS game than AoE first version with so low units max number.
Given the relentless military action (enemy will attack you early in the game), you have to manage very carefully your army in order to defend your own castle and village, while trying to assault enemy castle. Only exception under the 125 limit, is the chance to hire some heroes, mighty knights with special skills. They can be found after you develop the tournament feature in the "Town Square" building. These knights are the only units who can deploy organized formations at the field, grouping around 40 infantry units.
Mix long and short range units, add a monk for healing, bring on proper artillery support (cannons or light ballistae) and enough reinforcements near behind to refill the ranks, and you have a good chance to defeat the enemy in open range and get close enough to his castle to set siege.
Some flexibility under the 125 ceiling is allowed too with the artillery equipment. You can buy any number of pieces, regardless of the population limit. Doing so, you can have some infantry units performing a dual role, fighting as foot soldiers when needed, or manning cannons and trebuchet in the other side.
The game Custom Map does not contain other accident than the castle and village of your foe (or foes, you can choose until three AI enemies). There is not towns nor roads.
After playing a couple of Campaign episodes, I realized there is not historic or epic drama. Just leading a bunch of soldiers through the map and fighting your enemy wherever you meet him. So, I detoured to the Custom Map.
There are three nations to pick at: French, English (Hundred Years' War enemies) and German. Each one with its special buildings and units. Regarding units, always there are a lot of choices to pick. You have common archers (short bow), spearmen and pike men. Beside archers you can have crossbowmen and/or long bow archers (depending of the nation you pick). Pike men can be upgraded to halberdiers. French have mace men, paladins and crusaders. English have axmen, and German have swordsmen. On top of that, you have harquebusiers and lancers. Almost any close range infantry (spearmen, swordsmen, axmen, mace men, and paladin) unit can mount and ride a horse. However, lancers are the first choice to mounted soldiers.
Please do not overpay for this game.... [Posted on 2006-01-03] This game is available at CompUSA for $9.99 BRAND NEW. Do not pay the astronomical prices that people are offering this game for. I saw one person listed the game for $69.99! This is shameful. There seems to be a misconception that this title is not available in the U.S. IT IS!
Castle Strike [Posted on 2007-01-17] A fantasy wargame loosely based on Europe during the Hundred Years War. Aside from the usual base building, research and troop movement associated with the genre, this one features heroes and battle formations, monks with healing powers, a wide range of siege engines and advanced castle design. As the name implies, castles do play a prominent role in Castle Strike, as the battle may be carried to the top of the ramparts, and the walls may be scaled with ladders and siege towers or undermined by sappers. The campaigns combine large scale battles with full base control, and missions in which the heroes and a few soldiers must make do with what they have.
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