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Command & Conquer 3: Tiberium Wars

List Price: $49.95
Discount Price: $39.48
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Platform: Mac OS X
Brand: Electronic Arts
Binding: Video Game
Release Date: 2007-10-30
ESRB Age Rating: Teen

Features:

  • State-of-the-art, next-generation graphics
  • Epic story with live action, full-motion video sequences
  • Ultra-responsive, smooth-as-silk gameplay that intuitively places your entire arsenal at your fingertips.
  • Over 30 single player missions make up one cohesive, epic story told from the unique perspective of all three warring factions.
  • Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator mod

Customer Reviews:

Decent port of the PC version [Posted on 2007-11-11]
Command & Conquer 3 for Mac OS X is a sound port, using most of the original code and running in Cedega.

Cross-platform (PC/Mac) online play works. The game itself uses either DirectX 8 via Cedega API or OpenGL, the latter being the preferred and default method. It doesn't look as good as the PC version, even with an X1900XT in a Mac Pro, but still runs well.

As for the game itself, well, I agree with the critics - 9/10 - but you can search around for that sort of thing.

Judging only the Mac version, it's a sound port, and runs well on any Intel Mac (PPC not supported - it's not a universal binary, it's Intel only!).

Definately worth a purchase for any RTS fan!


Great for some playing styles, but know your strategy [Posted on 2007-12-29]
This is a good game, on the whole. The graphics are stunning, the interface is very effective, "planning mode" is incredibly useful, and, aside from some frustrating bugs here and there, it's a remarkable showing. However, I suspect that, depending on your playing style, you will either love or hate this game.

If you tend towards the "meat grinder", tank rush and wave-after-wave-of-pain approach in RTS games, this game is for you. There's no shortage of cool units that are plenty durable and versatile enough to keep it interesting.

However, if you're a turtle/hedgehog/porcupine like me, preferring to keep a very well defended base and strike out using precise, tactical and strategic methods, this game will frustrate you endlessly. Base defense structures are hopelessly weak and no quantity of them can save you against a major rush. Resources are limited, and there's no means of getting more without expanding your base (like the Supply Drops in Generals). There are also some pretty severe holes in the unit inventory (tough, anti-infantry vehicles, for instance) which mean that any attack will suffer mass casualties.

Although there are some good, specialized units (Snipers, Zone Troopers, etc), they don't really offer the sort of complexity and strategic benefit that they do in Generals and other RTS'es. Air Units are far too weak to do anything other than mop up a few stray harvesters, and when it comes down to it, the sole strategy for winning is "build 15 [insert most powerful unit] and rush". There is no workable counter to, for instance, a 15 mammoth rush, and in the end, the game seems to devolve into "who can churn out more units more quickly".

So, if you're a fan of sending masses of units to smack into each other, then sending more, then this is a game tailor made for your style. But, if you're a defensive, strategic and tactical sort of player, you'll likely find this game limiting and disappointing (and should seriously consider Generals and Zero Hour).

Pros
------------
- Incredible graphics
- Some very cool unit innovations (Zone Troopers with Jetpacks, "Call for Transport")
- Great cinematics

Cons
------------
- Meat-grinder, masses against masses combat is the sole winning strategy
- Defensive and air units are almost worthless
- Bugs and glitches can be really frustrating
- Slow to load


WELCOME BACK COMMANDERS!  [Posted on 2008-02-28]
Let me make it clear from the beginning: GREAT GRAPHICS! Physics and details are AMAZING! I particularly liked the exhaust distortions, the dust of the passing mammoth tanks and the burning debris falling from destroyed flying units!
And for graphics like that it does not require the moon an the stars hardware-wise! Even my 3year-old office system sporting a 3.2MHz P4 with 2GB of RAM and an nVidia 7600GT can manage the highest settings.
Why is this important? I had STALKER gathering dust waiting for my next PC - only, when it will eventually be playable, it will also be...obsolete!

The story moves along, new units get unlocked, you gather, you built, you defend, you read the terrain, you amass your forces and you push forward hoping for the best. No try it again with the Bad guys.

Where it misses the 5th star: one cannot hold a battle formation while moving as most major units move at different paces and (although the AI has improved) they keep bumping on each other. May be the next C&C could have some TOTAL WAR infused into it, with battle formations options.

- Is it balanced? Mostly YES.
- Does it require tactics? As much as one might expect from a COMMAND & CONQUER Game.
- Can you still hog resources until you tank-rush the opposition? YES (sometimes the only solution)
- Is it GENERALS 2.5? Definitely NOT! It has a clear C&C character!

True, I could do without the wooden acting of Michael Ironside! (Gone are the days of Kari Wuhrer...Lock'n'Load!)

The Mac porting of this excellent game was long overdue. Apple users count your blessings and do not miss on it.

HIGHLY RECOMMENDED!!


Mac users- check your video card [Posted on 2008-06-16]
Macbook users, check your video card in system profiler. This game will not function with the GMA 950 integrated card. It's surprising that it's in the fine print in the readme file.

Complete waste of time and money.


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