Creating the Art of the Game (New Riders Games) | List Price: $49.99 Discount Price: $27.50

| Binding: Paperback
Very Helpful [Posted on 2006-08-06] This book was very helpful when it comes to alpha mapping, bump mapping, and light mapping. I found it very informative and very well written. It's a must have for your collection.
Fills In The Gaps [Posted on 2006-09-06] I've been reading a lot of books lately that talk about how to create various 3-d art. And also lots of books that talk about programming that assumes that you already have the "art assets", but there is obviously a big gap between those two things! This book fills that gap very well.
This book talks about making art assets for games, period. So when he talks about making various pieces of art, he always puts it in the context of how it will be used in an actual game. Most of his points are illustrated with color photos of very popular games that the author has worked on (e.g. Metal of Honor).
The book offers mostly theory, but the author isn't afraid to get his hands dirty either. Every once in a while to illustrate a point he offers very detailed, step by step instructions on how to do something (mainly using Maya, 3ds Max, or Photoshop). In this regard, users who use those tools will probably get a little bit more out of the book then those who use alternate tools, but most of the book is theory and general discussion.
A lot of books I've been reading lately have been very "heavy" in terms of trying to cram so many facts into each page that I find myself counting down each page to the end of the chapter. Not this book. I find the pages turn a lot more easily and quickly in this book, and it is actually an enjoyable as well as informative read.
Creating the Art of the Game [Posted on 2007-05-12] This book has really helped to guide my texturing skills in a more technical and marketable direction. Having some experience with UV layout, this book picks up with great Photoshop tips to transform boring textures into great ones. A great book for beginners and anyone wishing to look at an industry standard pipeline.
Pretty good general information book [Posted on 2007-10-09] If you are completely new to creating game art then this book is for you. However if you have read a few of these then you prolly wont get much out of it. It is definaly more of a Game are theory book. There is some good information in here on optimising things for their best performance. The book cover all areas not just characters and props but, level design as well.
Still, Very well written. I even though I have read may of these I still found many parts of it very interesting.
W-O-W! [Posted on 2008-05-16] This guy knows what he's talking about! I've been in game art for a long time now, but on every page I learn something new. I'm not the reading type of guy, but I'm slurping this up. Great, great stuff! I highly recommend it!
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