Cruise Ship Tycoon
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Cruise Ship Tycoon

List Price: $19.99
Discount Price: $5.83
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Platform: Windows 98, Windows Me, Windows XP
Brand: ACTIVISION
Binding: CD-ROM
Release Date: 2003-06-17
ESRB Age Rating: Teen

Features:

  • Every part of the cruise ship empire is in your hands -- pick the right crew, handle advertising, set up entertainment and keep it all within your budget
  • Make sure your luxury liner is seaworthy -- keep it repaired, or purchase more modern ones that offer greater comfort
  • Keep everyone happy -- the guests have to enjoy themselves, while keeping the employees happy

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Fun Game [Posted on 2006-05-04]
This game is very, very fun game. One suggestion = before buying the game, e-mail or contact your computer company and ask them if the game will work with your computer. Otherwise, it is the funnest game I have every played. I could play it for hours and I wouldn't get board.


Don't Embark on this Shipwreck of a Game [Posted on 2006-07-07]
Now, don't get me wrong; the game has a great concept and will appeal to all cruise - vacation lovers immensely, which I, myself am. While the game did APPEAL to me and I desperetley wanted to take it for a spin, I quickly found it to be perhaps the most boring and pointless thing I spent my hard earned money on.

To start, the game offers you absoloutely no control over what the rooms look like. Unlike classic sims, such as Hotel Tycoon or The Sims, which give you every option to customize your rooms to your liking and make your dream come true, Cruise Ship Tycoon sadly doesn't. You simply pick the type of room you want, select one of the bleak, unoriginal and limited styles of the type of room previously highlighted and place the room down in an availabe area. You have no jurisdiction over anything, and all cruise ships you create become repetitive and boring. This adds to the limited replay value.

The game offers you three modes: Instant Action (which you can hardly call "action", as the game offers no action whatsoever and it will be over before you begin it), Challenge Mode and Career Mode. In Instant Action, you have the ability to experiment with the games limited controls and basic interface. Basically, you can build a cruise ship and sail it. Woop-De-Doo! In Challenge Mode the game throws at you a few missions with no "challenge". Thus, it's easy to breeze through these in no time at all. Sadly, I did not get to "Career Mode, becasue I was so bored with the product I couldn't get myself to play the whole game but I am sure I got the jist of it from the other two modes!

The only positive thing I can say about this game is that there are a nice variety of ports, and I was happy to see that it featured the island that I live on; Bermuda.

The game is basic. Basically bad. For a frequent cruiser, I should know what components would go into a great tycoon for this genre. Very dissapointing CatDaddy. You missed 90% of what elements would make an extremely memorable tycoon.


good game [Posted on 2006-08-22]
I think it is a good game to have fun with, but one thing that dissapoints me is if you hit an icberg, Rock, run aground or get attacked by the giant squid your ship sinks right away. I would like it better if you could see the obstacle ahead, here a bump, grinding noise or something, inspect the damage and see the leaks, see the water flooding into the ship, seeing where the water is, seeing the ship slowly become submerged, see the list the ship has developed, maybe even have compartments with watertight doors and be able to stay afloat with the first two flooded, sound a siren, launch the lifeboats, see the completely flooded decks underwater, maybe even see the ship break in two when it sinks, give the order to abandon ship, see how deep the water is it has sunk in, send out SOS calls, see how much time there is before the ship sinks, explore the wreck later in a submersible. That would be way better.


good game [Posted on 2006-08-22]
I think it is a good game to have fun with, but one thing that dissapoints me is if you hit an icberg, Rock, run aground or get attacked by the giant squid your ship sinks right away. I would like it better if you could see the obstacle ahead, here a bump, grinding noise or something, inspect the damage and see the leaks, see the water flooding into the ship, seeing where the water is, seeing the ship slowly become submerged, see the list the ship has developed, maybe even have compartments with watertight doors and be able to stay afloat with the first two flooded, sound a siren, launch the lifeboats, see the completely flooded decks underwater, maybe even see the ship break in two when it sinks, give the order to abandon ship, see how deep the water is it has sunk in, send out SOS calls, see how much time there is before the ship sinks, explore the wreck later in a submersible. That would be way better if Cat daddy games made it that way. I would be so happy if they did!


White [Posted on 2006-10-11]
After I started the game Everything was In BLACK AND WHITE! also it would not let me move around anywhere besides that screen.


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