Crusaders of Might and Magic (Jewel Case)
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Crusaders of Might and Magic (Jewel Case)

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Platform: Windows 98, Windows 95
Brand: The 3DO Company
Binding: CD-ROM
ESRB Age Rating: Teen

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Crusaders (3DO has Done it Again) [Posted on 2001-06-25]
Crusaders of Might and Magic within an hour of playing i hadnt gotten very far which is good its challenging but not too difficult i like the roll playing aspect but graphics need a little work the questing idea is great and Clestia at the begining sort of giving you a tutorial is wonderful i would give it a 4 on a scale of 1 to 5. Ryan


its anice game [Posted on 2002-01-25]
but it doesnt give you more clues,like im suppose to retrieve something from the duskwoods but i cant find the bragands
so i need some tips from anyone who has played it


Crusaders of might and magic is the coolest [Posted on 2003-11-06]
Crusaders of Might and Magic is the coolest game I've ever played in this genre. Drake (the main charecter) is the only survivor of his village which was destroyed by the Legion of the Fallen. Necros, the boss of the legion, is the most powerful Necromancer alive. He can only be deafeted by "the scared one" the legends tell. Drake is the scared one. He is the only hope of good in the world.

You play as Drake. You explore the land, killing any enemy in your path. You must complete every quest given to you. You collect magical items and weapons along the way and you can sell them at stores in the towns. You have to defeat Necros at any cost.

The grafics in the game are the best I've seen for this type of game.


Dungeons, ghosts, monstors and magic [Posted on 2004-10-20]
A wonderfull game on which I have spent over 20 days with my son. This is a great game of action/skill and to some extent strategy. It is about getting Drake to do assignments for the princess which involves fighting with deamons, ghosts and monstors. it requires patience as well as exploration of as only with exploration one gets all the new magic spells and weapons with which Drake is ablle to fight the enemy.

It is a long game and requires about 30 to 40 hours to complete.

The graphics are good, the music is excellent giving a sureal feeling to the game. The game is highly addictive and fun as one is kept guessing througout all the assignments with new monstors locations and spells.

One realy great game does anyone know if there is a follow up to this one.


The reincarnation of an adventurer... [Posted on 2005-12-30]
The game was good in most places - I had enjoyed it earlier (you can see my review of this game in the PS section), and when I bought a new computer, I tracked and bought this game. I had so many good memories of this game, so had a hard time waiting for the CD to arrive.

The game play is so-so (barring the first introductory cinematic) until we get to the first mission and reach the catacombs, which is when the actual adventures begin. The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. Some of the challenging episodes in this game are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its diverse NPC demons and monsters. A good trick in the stronghold (and in many other places) is to turn one type of monster against another, and watch them fight each other to death.

After each mission, you go back to the queen, to get the next mission's objectives, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types, capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a 'Soul drinker' spell on a giant, and you can ' suck ' their life, but use it on a skeleton, you would actually ' lose ' your life, since the magic works in the reverse, and the skeleton sucks the life from you - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.

Even though the challenge is exhilarating at times, all that is required from you is to remember the combination - Right mouse click + Left mouse click - block and attack. Do this over and over and you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).

The other cool thing about the computer version is the setup files in the script folder. You can actually edit the files and change the characteristics of Drake, like his speed, power, and resistances. The weapons can also be configured - the files are easy to understand and update. Once this is done, the game has to be restarted for the changes we made to take effect. The best features I liked to change were Drake's speed, the fireball spells effectiveness, and the light spell's duration and area of coverage. The game play never slowed down after that. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants.

To summarize, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you are the kind of players who would rather fight with swords (various types, including boomer axes, which return to you after hitting the target), hammers, halberds, maces, shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this category), rather than picking up guns and nuking your enemies, well, this game could be for you. I liked such games, and now that I have the PC version, there is no dearth of fun-time with the Crusader(s) of might and magic.


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