Daikatana
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Daikatana

List Price: $29.99
Discount Price: $1.04
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Platform: Windows 98, Windows 2000, Windows Me, Windows 95
Brand: Eidos
Binding: CD-ROM
Release Date: 2000-05-24
ESRB Age Rating: Mature

Accessories:
 

PC Gamer (1-year)

Daikatana: Prima's Official Strategy Guide

Authorized Dikatana Strategy Guide

Customer Reviews:

the box lies [Posted on 2005-01-28]
its made out to be a kung fu,meets super space intelligence meets d and d type stuff kinda vid.its just dark and not nearly exiting as all that.theres zero martial arts.the enemies are monsters not space age.its very hard to see what youre fighting.its extremely easy to beat.me and the ol lady took it out in a weekend.


PEARL inside a SHELL ! [Posted on 2005-07-29]
I understand the vast diversity of comments and judgements regarding this game. It may not be the right choice for everyone. If you're into state of the art graphics and gameplay you will probably not like it.
If ,however, you consider yourself an old school gamer, who still loves Quake 2, HERETIC 2 and the like you will most definitely be mesmerized by this game. Also if you are into great storytelling and fantastic voice acting and sound-effects you are in the right place!
Daikatana is like a pearl in a shell. You need to get past its rough edges to experience its glory!
The game has better, more and less cliched sound effects than most recent playstation and x-box games. It also sports some neat visuals (just crank up the resolution and it still shines). The story is nothing short of incredible and would make an excellent movie. Not to mention the awesome variety of 4 different time periods (and unique weapon sets in each)! Daikatana NEVER gets repetitive! As soon as you think you're getting the idea you move on to a totally different time-period with unique surroundings, sounds, enemies, music, weapons, mission design/quests. Even recent shooters on PC, PS2 and XBOX lack THAT variety! (Trust me, I'm a hardcore player and have experienced games for the last 30 years).
Daikatana also has a unique style: something between sci-fi, martial arts, cartoon and MANGA - everyone who loves Ghost in the Shell and the like must crave!
Personally I love both state-of-the-art games as well as old school games. And, boy, let me tell you: Doom3, Half-Life2 and the like can learn a whole lot in terms of story-telling and sound-design from good old Daikatana!
Give this a shot if you need a break from the state-of-the-art 100 page manual games and what some decent fraggin' and a gaming-world to get lost in for many, many, many hours !
Don't listen to the critics - they are not always right. You may really miss out on something cool: the PEARL inside the SHELL.


It's not really as bad as everyone makes it out to be [Posted on 2005-10-14]
This is my first games review, let alone my first Amazon review, so I'll try and cover this game as concisely and as accurately as I can.

I'm not very picky about the games that I play, it gives me a chance to give any game a chance, but I will not play a game that bores me, and I will know quite early on if it bores me. I'm almost at the end of the second of the game's four chapters, and that shows that this game hasn't bored me.

A lot of people gave this game flak, and I can understand where it comes from. The concept of collecting "save gems" in order to save your game, while a novel one, was impractical and led to a lot of people's frustrations. The other major concern was over the AI, which I will agree needed work. That's why the Daikatana 1.2 patch was released, and upon its release it fixed all the problems that the game had, making it not only very playable, but had the game been released in its patched state it would have been much better received.

I rate this game 4 stars instead of 5 because even though I'm thoroughly enjoying myself, there are a couple of things that keep me from giving this a full five stars. The sidekick AI, while massively improved (and I did a before patch and after patch comparison), still has a few bugs, especially negotiating ladders, but it's not a huge deterrant from fun, you just have to backtrack a bit when they're left behind and "remind" them to tag along. The weapons as well, while diverse, aren't as effective as they look. The Daikatana itself is very difficult to use, as it comes into contact with the enemy only about half the time, and I found myself using only two or three weapons throughout the game so far, since the others just aren't effective.

Those issues aside, the story is good, the sidekicks are animated, the Quake 2 engine works well for the game (and I'm a huge gameplay > graphics player, so I don't let graphics determine whether a game's good or not, Anachronox uses the Quake 2 engine and it's one of the best games I've ever played) and I'm enjoying the Daikatana experience. In its patched state, Daikatana is the game that Romero intended it to be. :)


a non gamer's perspective [Posted on 2007-10-06]
if you are a gamer, stay away from this product at all cost, if you have brain cells...buy at once. this is an amazing interactive film that has time travel, fantastic weapons and atmosphere that beats crap life and halotosis into a bloody pulp. diverse environments, jaw dropping level design and amazing monsters provide you with a challenging adventure with sidekicks that actually work if you understand how to use the interface. this game delivers on all levels, so, think for yourself and have a great time with this film.


IF THE SHAME IS TOO MUCH TO BEAR... [Posted on 2007-11-23]
This game failed in so many ways it has become a legend!
Where should one start? The (mid 90's) gaming-industry prima-donna John Romero with his touch of midas and fleet of Ferraris spearheading the development; the announcement of the greatest game-ever-experienced; the impossible schedule to be in stores before Christmas of 1997 with less than 7 months in production; the in-your-face advertisements that over-hyped this game like no other..
Then came the delays...and the postponements...and Christmas of 2000 - and then QUAKE III came along and everything felt so yesterday...

To be fair, this is NOT as bad a game as its reputation.
True, I hated the sidekicks so much (total lack of ANY intelligence - with the exception of finding ways to getting themselves killed and ending the game!) I had to let it steep for a whole summer before finishing it off. True, it was not fast enough or graphically impressive enough to compete by 2000.

On the other hand, most of the weapons were imaginative, the gameplay was innovative at times (incorporating some puzzles in an FPS game above the level of finding the...blue and red cards), the settings well designed (having to travel in different eras is not common in a futuristic games). What I really enjoyed, though, was its constant Japanese undercurrents, from weapons and sceneries to characters' dialog.

No game collection is complete without it I am afraid...


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