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Destroyer Command | List Price: $39.95 Discount Price: $8.99

| Platform: Windows 98, Windows 95 Brand: UBI Soft Binding: CD-ROM Release Date: 2002-02-14 ESRB Age Rating: Everyone
Features: - Realistic 3D modeling of ocean environment, ship motion, weapon systems and weather conditions.
- A large variety of targets and weapon systems with action in both the Atlantic and Pacific.
- Inter-operability via the internet with the submarine combat simulation, Silent Hunter II (sold separately).
- Controllable perspective: move from the ultra-realistic command of multiple ships to the first person action of the deck guns.
Destroyer Command [Posted on 2002-07-28] this game is,nt as bad as they say if you like history you get see the USS Missouri and battle the bizmark when you create a custome mission ( you could battle any german battle ship but i got lucky and the game chose the bizmark on the second try but my luck ended when i got sent to the bottom ) the game is almost a copy of silent hunter 2 so if you like that game you should like this one too one difference is you get to see the damage and fires when your ship gets hit. only thing i would change is to be able to see attacking torpedos moveing towards your ship . and it would be fun to run the ship in to a bad storm and have to deal with waves that could turn over the ship and real looking storm conditions (seen the perfect storm too many times) and attacking subs need to fire more often other then that the game is fun
Not TOO Bad. [Posted on 2002-09-28] To see other reviewers remarks, it would seem that playing this game was the equivalence of root canal. In short, D.C. isn't too bad. After downloading the patch, the AI improved and it's relatively easy to micromanage your units. The graphics are fair. In this day and age you should be able to wander over your whole ship in FPS style, with NPC crewman who will say appropriate things. Additionally, the linear campaign is really stupid. They also should have consulted with someone who actually has been to sea. (No red lights at night on the bridge, No red lights in the engine room)
Might appeal to naval buffs if they're patient [Posted on 2004-09-30] I don't normally write reviews on products but having read some reviews of Destroyer Command here I thought I'd give my opinion. I'm interested in WW2 and I'm pleased when a new sim appears. I didn't have *too* high hopes for Destoyer Command, but having played it I was neither blown away by it nor extremely disappointed in it. Instead, I had some fun playing it! Okay it has some flaws, but it's not the software crime that some people make it out to be. Too often people pounce on the flaws of something and skip the merits. Some people just seem to like to whinge!
The cons:
*Poor AI. Yes the Ai is quite poor, but then Rainbow 6 had terrible AI and made me an avid player! The big problem is your fleet of destroeyers uner your orders. Changing formation for them is a demanding task and sometimes they'll ram each other. However this risk is geater the faster the time compression. If the time compression is set to 128X and you order your fleet to change formation then they'll almsot cetainly ram each other. HOWEVER if you set the time compression slower, preferably normal time then they act more intelligently. Slower speeds allow the computer to calculate ship positions much more accurately. If you see an imminent collision then it's time to switch flagships and do some manual maneuvering. Frustrating? Maybe, but I never thought it was something to make me stop playing the game in disgust. Conversely however the emeny can seem to be very accurate shots. Too accurate in fact. ( But there is a mod to cure this, see below)
*No dynamic campaign. Yes it does limit the replay value somewhat but since most sims lack a dynamic campaign I don't feel crushingly disappointed!
* It takes a while to get used to the many key commands. But what sim doesn't?
Pros:
*Well for me I think it can be damn scary sometimes. One of the first missions I payed involved a surface engagement with a Japanese force of druisers and destoyers. It was late at night and with my expensive pair of Sennheiser headphones on for maximun immersiveness. And you know you get a sense of anticipation hwen you see the silhouettes of the enemy getting *slowly* bigger in your binoculars. Too often it seems that gamers are obssessed with speed. The faster the more exciting it seems. I'm not sure if I agree. That kind of slow pace can add a sense of tension. ( As a parallel think of the film Alien. Often the scariest parts were the slow build ups) And then you hear the muffled "boom" of the emeny guns in your headphones and you know that yuo digital foes want you DEAD. You never know whether that shell the German destroyr just fired will spash harmlessly in the water next to you or take out your #2 turret. I'm not really sure if there's not that much scope for strategy in a surface fight but thers' a real sense of agreeable chaos to the whole thing. It made me appreciate the more the bravery of real sailors during a surface engageement.
* Okay hands up who as a schooboy didn't sometimes dream of shooting at aircraft with an AA gun? Nobody? I thought so. Come on, it's just so damn FUN to blast a Zero out of the sky belching smoke. And it's nearly as much fun to score a hit on an enemy ship with the main batteries, using your own observations. Subtle? Nah. But satisfying!
*The torpedo is one of the coolest weapons ever devised. You may not be a subamrine but there's still a kick to be had of spotting a Japnese heavy cruiser in your binoculars, knowing he hasn't seen you, entering information ito the Torpdeo Data Computer,launching a salvo, turing away, and waiting. When you see the impact and see a geyser of water flung up, it's like achieving a checkmate ina chess game. Very satisfying.
Graphically I think it's okay. Not fanatstic but not terrible either. Some textures seem a bit bland but there's some pleasing dynamic lighting, and the scene of a flight of Val dive bombers plunbging seawards traliing smoke is quite realistic looking. So a casual thumbs up there. And the sight of your squadron of destroyers sailing alongside you in the dawn light with smoke billowing from their funnels should appeal to armchair adventurers anywhere.
So who should buy Destoyer Command? Not casual gamers. But if you enjoy sims and approach Destroyer Command with the view that is by no means perfect, then you might gain some enjoyment from it. I wouldn't rate it as a classic, but overall a worthy addition to a compter sim fans library. It can be "modded" up somewhat to give it some more appeal. For some gameplay to Destryer Command there is a link here
http://207.44.164.159/phpBB/viewtopic.php?t=18934
which is a page at www.subsim.com
Flawed, but not nearly as bad as some say. [Posted on 2007-08-20] The average review of Destroyer Command is not good. Average scores are below 5 out of 10. Wikipedia will tell you that it was critically panned.
In my view a lot of the criticisms of the AI are justified. The AI is weak, often making your own fleet more of a hazard to you than the enemy. The AI has to herded along almost like sheep,but if you're patient, you'll find your fleet up to the task of engaging the enemy effectivley. The biggest disappointment of the game was the hunting of U boats. Potentially thrilling, the U Boats frequently stay at perisciope depth, meaning that you just ram them to sink them. Ho hum. A great oppurtunity wasted.
Buggy? Well I play the patched version and it doesn't seem so bad really.
Apparently the multiplayer support with SH 2 was unstable and buggy, but since I'm judging the game on it's single player merits, this doesn't interest me.
Graphically, it's usually fairly bland. It looks like a 1998/99 or so game. As it uses the Silent Hunter 2 engine, the graphics are the same as that game. Sea textures are well done, and the smoke is transparent and realistic looking. Explosions are realistic, but all tend to be small. No fireballs here. Lighting is quite effective at times, especially dawn/ dusk. Overall though the graphics are adequate to "suspend disbelief", but aren't the sims strongest point.
What I think most people who criticise the game are missing is the intensity. Whatever the technical faults of the sim, I found DC to be an intense, frequently nerve wracking experience. Although the enemy U Boats may be almost a joke, the surface engagements had be fully alert in my chair. Whether you're on the bridge with binoculars and order your crew to engage the enemy, or take command of the guns yourself, it's exhilarating stuff.
Likewise dealing with waves of enemy aircraft attacking your fleet (and yourself) is exciting, and the plumes of smokes from downed aircraft is actually very realistic looking.
The best part of DC for me though is the torpedo station. Although the manual gives little explanation, a patient process of trial and error will make the confusing controls seem clearer, and actually hitting an enemy ship with torpedoes that have been fired using your sighting input is very satisfying!
Overall Destroyer Command is a demanding and sometimes frustrating sim, but it portrays a very overlooked area of computer simulations. I know, and have known for years, what the cockpit of a P 51 looks like from computer flight sims, but a destroyers gun and torpedo station was something I knew nothing about.
For patient sim fans willing to overlook some technical flaws, Destroyer Command can reward with an intense experience.
The best destroyer simulation! [Posted on 2008-02-18] I have read other reviews on this game and I think it deserves better ratings than it has received. It is a beautiful game as far as graphics are concerned. Ubi soft is a great software producer and they should really consider updating this game so it can run on Windows XP and other advanced systems. If you have Windows 95 or 98, this game will generally satisfy your curiosity about World War 2 destroyers. Other reviewers assert there are some glitches in the game. While that may be true, all games have some weakness. I think this game is worth buying. I wish it could run on my advanced operating system. I would be playing it and enjoying it thoroughly if I could. The historical accuracy of the game is educational and exciting. Someday maybe Ubi soft will come out with a modernized version.
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