Empires: Dawn of the Modern World
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Empires: Dawn of the Modern World

List Price: $19.99
Discount Price: $19.88
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Platform: Windows 98, Windows Me, Windows XP
Brand: ACTIVISION
Binding: CD-ROM
Release Date: 2003-10-21
ESRB Age Rating: Teen

Features:

  • 1,000 of the most significant years in history: rule from 950 AD to 1950 AD
  • Historically-based civilizations: command 1 of several distinctive nations
  • Historically-accurate units and abilities; battle on land, at sea, and in air
  • Single- or multi-player game mode; lead troops to battle in story-based campaigns
  • Spectacular graphics: cutting edge 3D graphics and a zooming camera

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Very, very good game [Posted on 2005-12-31]
Ive played Aoe 2 and the new one, Aoe 3. Ive played many Rts's and i have to say this one is my favorite out of all of them.
Every civilization is completly differn't, and has it's own strengths and weaknesses. Very cleancut game, and fun!

Example of ww2 civs:

Russia: Uses hordes of crappy units to over come opponent, can rush good in deathmatch, but can be countered. Russia also has snipers that one shot kill infantry also.
Germany:Overpowered units (Example: king tiger tank, mortar cannons) germany also can shoot V-2 missles at people.
France: Can use sabeteurs to blow up stuff, france has to use alot of stragety to win. Their wonder generates things to use against your enemy, (example: burn down buildings, etc)
Mainly france uses alot of stealth tatics to win.
United States: Has a good airforce(B-29nuke bombers)and P-51 mustangs, but the B-17 bombers suck against ground units due to the not so wide radius. United states also has aircraft carriers to launch fighters at sea.
United Kingdom: Has units that can swim through water, and blow up buildings (SAS operativs) Has stealty commandos, has overpowered bombers. And the UK has very very good AA guns.

This is all for the ww2 age, dont forget the other ages before ww2 ( ww1, imperial age, gunpowder age, medieval age)
Even thought it has all these ages though, peopel dont really play them all. Hardly any one palys medieval-WW2. Usually its WW2-WW2 or imperial-imperial.

PS. Don't listen to people who say this game lags, this is the most lag free RTS game ive ever played online. (I have 768mb of ram)



The best game of my life when i got it. [Posted on 2006-01-05]
I love this game. No dought about it. THe game has stunning graghics and real world things in everthing. THe 3D models are perfect and the models for planes and troops are amazing. I bought this game and i worship it. I have owned since it came out and it still is better than som eof my more modern games. I love this game and i would recomend it for anyone willing to rule a game and continent.


How can France win a WW2 Random Map against United Kingdom [Posted on 2006-04-28]
Set a Random Map, choosing France and make the computer choose United Kingdom, pick the Highlands or Plains map (not wise going against England by sea), set 2000 max pop, both ages at WWII, Huge size, "Action" type of game, check "Reveal Map" and pick Difficulty = "Officer". After winning at Difficulty = "Officer" level, tried the same approach at "Commander" level, and won as well, sure this time was a little harder.

If, based on years and years of playing RTS games, you start building a powerful, well protected main base around your City Hall; chances are that you are going to be crushed sooner or later, by endless waves of tanks (tank-rush), commandos and aircraft. More deceiving, in this case, will be the fact that several of France's advantages rely on defensive resources, like pill-boxes, powerful low profile bunkers garrisoning until eight infantry units, and cannon towers that can be reinforced by garrisoning until five infantry units. So, when you start building up, you will be biased to a rather defensive strategy.

But your main disadvantage, if you focus around your city hall, will be the shortage of gold. Each mine has max supply around 5,000 gold units, if a bomber or cannon costs you 250 gold units, and you have 4 or 5 mines, max, near your city, just do the math. Your country will be soon defenseless, because lack of money.

After hours and hours of trying and failing, several nights wasted until 2-3 am in the morning (with the subsequent nightmare to get to work next morning), last night I decided to use a new approach, which I explain below. I won with it, twice, not just once, in less than two hours each game.

Start putting the initial available peasants (5) to build a farm and produce food. Then, you can call another 4 peasants from the city hall, because you have some initial stocks of food. Send these 4 new peasants separately to 4 gold mines in the middle of the map, neither close to your city nor close to the opposed edge of the map, just pick 4 gold mines in the middle zone and command the peasants to build settlements near them. You will have wood just for the 4 first settlements.

In the meantime, your initial 5 peasants have produced some food already, so keep the city hall calling as many as possible new peasants. The next wave of peasants, 3-4, use them to complete the labor force needed by the farm (8), and send a couple to collect raw food from some apple tree near to the city hall. Do not waste time and labor chasing animals for meat. You will see a lot of them, just ignore them. Now you will be able to keep calling new peasants relentless.

Next wave of 4-5 of them, send it to chop wood to the nearest forest around your city hall, when stored 50 units of wood, send the next new peasant to build a settlement near the farthest and unoccupied possible gold mine. Keep doing this until you have about a dozen of gold mines opened and working.

Then, command next new peasants to build a new second farm, after this one completes its labor force, command next half dozen of new peasants to chop wood, and after that, send all other subsequent new peasants to the already opened mines, reaching 5-6 peasants per mine, prioritizing the farthest ones. You can leave untouched the 3-4 gold mines close to your city, just in reserve.

At this point you'll have a good inventory of food, gold and wood, more than 1,000 units each, more or less.

From the farthest (from your city) working mines, pick 2 of them, conveniently located at each flank, right and left, from your city. Command the miners to build a barrack, an artillery depot and an airport surrounding the existing mine settlements. When they are done, send them back to mine gold, and start recruiting armed forces, as fast as you can. In the beginning, call only basic infantry, AA & AT artillery and 10 fighter's aircraft for each airport. Start with AA first, because chances are that first enemy raids will be airborne, this way you will be able to defend your base, counting on AA and basic infantry, which has the ability of fire their rifles on planes.

In the meantime, keep recruiting new peasants, sending them to complete the 5-6 labor force for each working mine, send another batch of them to join the lumber force till you reach 25-30 lumberjacks, and then put the next wave to carve stone, in the nearest stone mine around your city.

Go back again to the 2 initial armies. Keep building until you reach about 30-40 infantry, 5-10 AA and 5-10 AT cannons each. After this, call 3-4 big cannons from the A Depot. In the airports, deploy 5 bombers after the fighters are done. Make the workers build a second airport in each base. Repeat the 10 fighters-5 bombers process.

Go back to the city, command a bunch of workers to build the armory and the university. When done, launch both available improvements in the armory. Assign the Attack improvement to the AT cannon, and the Speed improvement to the bomber. To do this, select any deployed bomber and it will start flying from the airport, when it shows up, click it with the improvement icon. From the university, you will need only the Faster Healing improvement.

After building the armory, you'll have available specialized infantry. Recruit 5-10 grenadiers and 5 flamethrowers for each one of your two armies. Command your workers to build Tanks factories in each base, and call a radar truck and 5-10 motorcycles for each army. Do not bother deploying (French) tanks, they are almost useless. In the meantime, second airports will be aircraft ready.

You will have to accomplish all above in less than one hour, so you have to think and click fast your moves.

Finally, the decisive moment has arrived. Send each army to forward advance, in aggressive mode, to the edge of the map in front of it, but slightly converging and the center point of the border. The targeted zone shall be the core of the enemy region. Command all your aircraft to support land forces, setting rally points at the same place as of the ones of the armies. Try do not get engaged at first with enemy live forces, but rather try to destroy key buildings.

After this, keep recruiting infantry, motorcycles, AT and AA artillery. When stone and all other materials inventories reaches 1,000 units, send a bunch of peasants to build the French wonder.

When the Wonder is built, use generously its Healing, Heroism, Army Recon and Lend Lease powers. Using the last one you'll build a reserve army close to your city.

Launch the second wave of land armies (third and fourth, so far) to the dangerous points, where the enemy forces are more concentrated, and keep replacing the lost aircraft in the airports.

Keep recruiting the basic units: infantry, AT & AA and motorcycles. Start sending them separately in Explore mode, so they can cover the whole map, killing enemies wherever they find them.

When peasants are done building the Wonder, put them to build the max possible number of airports near your city. Deploy aircraft ASAP in them, and start sending the planes individually, also in "Explore" mode, soon the whole map will be under your faction color.

In the meanwhile, keep an eye at the older mines, chances are that at this point, they will be exhausted. Assign the idle peasants to chop wood and/or to open new mines, in the reserved spots near the city.

Any time soon, you will be surprised with the message "You are victorious", so much enjoyable after you have been ignominiously defeated so many times as I was.

This strategy also proved to be successful playing with Germany, instead France. However, with Germany, there are a few differences about how to start. Send all initial available citizens to build a settlement near to the apple tree and gather food from it. Recruit all possible new citizens, and send another 2-3 citizens to the food tree, until reaching 5-6. Keep recruiting citizens at max possible rate, and send the next bunch of 2-3 to the middle of the closest animals (deer, elks, buffalos, etc) herd to build another settlement there, after finished the building, they will start immediately the hunting. Now that you'll have food supplies secured for a while, start sending the new citizens to the available gold spots in your half of the map and command them to build settlements. After opening 8-10 gold mines, send the next citizens to build a settlement for wood chopping. Before the apple tree is totally depleted, is the time to build a couple of farms, and you'll need wood for them.

Also, build the Tank factory from the beginning in your advanced bases, and reinforce each assault army with a couple of King Tiger tanks. They will be invulnerable against enemy tanks and infantry, but do not make the mistake of sending them alone against the enemy. They will be an easy prey for enemy aircraft. Fact is, you can't send unattended German land armies as farther and faster as French's, because the AA issue. Germany does not have specialized AA mobile artillery, as France or United Kingdom do have. With Germany, you have to deploy mobile AT artillery, and then, when needed you can command an AT unit to immobilize and convert to AA, and then, in any moment, you can bring it back to AT and mobile function.

Result is that when your ground army is in motion, they almost will not have any protection against enemy aircraft, because German infantry is not as good as French's or English's at shooting planes, due to the short range automatic weapons they carry. Then, you will be obliged to personally drive your army and be aware of when is needed to switch AT units to AA. Still, there is more, many times you'll need both AT and AA because you will be attacked by air and ground, so you will have to decide in the field which artillery units will perform as AT and which as AA.

For better economy, you can lower the cost in 25% of any unit, using the available improvement in your armory. The King Tiger tank is very expensive, at 800 gold units. You could be thinking of apply this "make it cheaper" power to it, but at 600 gold units, it will be still expensive, and besides that, recruiting them is very high time consuming process. The Germans have another powerful unit: the Mortar infantry that will deal a lot of damage to the enemy and has a long range, at a relative low cost. If you lower the cost even more, the expected ratio damage/cost will be better yet. A large group of these units is especially good shelling enemy buildings and defending a stronghold against ground attacks. But, it's defenseless against aircraft and at close range, so they need to be mixed with another infantry and AA - AT artillery.

Apply the Aerodynamics improvement to your fighter aircraft, and the Speed improvement to your bombers. From the University, you'll have an Instant Healing power, blast improvement for mortars and cannons and a couple of other tricks. One of the latter is the power to lift the Fog of War in any desired section of the map, but you can use it just once. If you are lucky to discover a massive concentration of enemy buildings, you can follow the discovery by launching a V-2 rocket, assumed you have already built the rockets base. You will be amazed when you see the damage that only one rocket can inflict to enemy buildings.

Rocket is a mass destructive weapon, with a very long range. Problem is that you can't fire it in Ground Attack mode. You need to point it to a specific target, which can be any building, under your line of sight.

The German Wonder is very useful if the game takes too long after your gold mines have been depleted. It supplies small but steady gold shipments to your treasure. So, send some citizens to build it when you have the chance, and it will be very useful keeping you able to deploy new forces along the way.


Empire was fun [Posted on 2006-06-27]
Snipers tanks rockets planes swords machineguns bows killing bloodshed and good graphics. What else is there to say?


Great & Awsome [Posted on 2007-04-02]
This game is awsome. It has pretty good graphics and is good. Batle the French or have them as your ally, or you could be them. You can do anything you want with them this is a good game.


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