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Fleet Command (Jewel case) | Discount Price: $24.99

| Platform: Windows 98, Windows 95 Brand: Electronic Arts Binding: CD-ROM ESRB Age Rating: Everyone
One of the best strategic games i have played [Posted on 2001-09-29] When i first got this game i was intruiged by the somewhat challenging, at first, missions and the amazing eye candy graphics. I must admit seeing the things explode on the screen really got me in the mood. Yet, after a while the single mission are quite simple and the campains, while more challenging, took way to long. I read another review on this site and it said that the game did not have a time compression button. Then after constantly waiting while playing the first campain I found the time compression button that supposedly wasn't there. So now the campains are five times faster. The other problem with the game was the difficulty with the missions. After reading a review, he gave me and idea that the best thing to do was line up the U.S. fleet against the Russians and watch the "Rockets Read Glare the Bombs Bursting in Air". After doing this i found the game much more entertaining, and a new challenge of creating difficult mission arose. This game ...is a must if you love war and strategic games as I.
AN EXCELLENT REPRESENTATION OF MODERN NAVAL COMBAT [Posted on 2002-04-15] Although it is growing dated, Jane's Fleet Command is the most complete war at sea simulation currently available. This is a great game for a low price.
Awesome addicting strategy ! [Posted on 2002-08-28] This is an all-time great. Easy to learn, great simple interface and very addicting naval warfare action. You can zoom the views to see the action up close, instead of just watching icons and symbols...the guy who gave it 1 star needs to learn how to play or go back to nintendo. He is in error in his statements about a US carrier only having 4 strike planes and that ships dont automatically fire in defense against missiles...in no time you will have DOZENS of planes in the air at once as you control your massive strike force with relative ease!
I bet the US Navy are using a simulator like this [Posted on 2003-09-30] This is by far the best Navy warfare simulation you can find, unless you are in the military. It runs completely in real-time, provided a real-time battle field situation. You get to combat with numerous navy ships and weaponries in the world. It contains many will-it-happen situations such as a coalition defends Taiwan strait from invading Chinese navy, US navy clashes with the Russians. Real life battles such as gulf war are included as well. The real-time battle situation is provided in 3-D graphics. You can watch the USS Nimitz launches her fighter squadrons, missle, a SM-2 intercepts a Russian supersonic anti-ship missle. All in true-to-life detail, and it requires very little system resource to run it in great smoothness. The interface is designed for easy use of almost anyone. Every action can be done by mouse click.
Jane's Fleet Command - a VERY EXPENSIVE CLASSIC! [Posted on 2006-05-21] Being a career US Navy Sailor this simulation has it all. Real time action. Launching CAPs (Combat Air Patrols), Campaign Modes, Realistic sensor modeling (Passive vs. Active), AWACS capability (Airborne Warning and Control System), Battle ready escort groups for Carriers, picket lines, realistic mission objectives, basically the works. The only REAL con I found in this simulation is that the AI sometimes get confused. Although you can set Air Defenses (SAMs, Fighter Patrols, etc.) to Automatic protection mode, I found that in order to win a particular scenario, you have to do a GREAT deal of micromanaging, i.e., picking your incoming targets. One VERY important bit of advice: DO NOT GIVE YOUR POSITION AWAY by activating active sensors aboard your warships. The use of passive sensors (i.e. ESM, or Electronic Surveillance Measures) works best by far. The general rule of thumb is that if you activate active sensors, the enemy can detect the exact location of your fleet, composition, type of platforms based upon the active sensor emmisions, etc., and they can detect you more than TWICE the distance that you can detect them. Instead, launch a couple of Hawkeye AWACS planes, set them out to max range and ensure you have all aspects and directions for a potnetial attack covered. You only get 4 Hawkeyes on your carrier, which is realistic, and they are perhaps the most important aircraft aboard the carrier. Also, ensure you launch 3-4 F-14 Tomcats armed with AIM-54C Phoenix missiles (air to air). They have tremendous range and accuracy, and can mean the difference between winning or losing a battle. You want to ensure the Tomcats intercept the incoming Russian bombers, and their Supersonic Kingfish missiles can wreak havoc on your fleet. One or two hits from a Kingfish can render your carrier totally combat ineffective. Furthermore, launch a few Prowlers, which are Electronic Countermeasures Aircraft, which send out jamming signals to confuse or disrupt firing solutions for both enemy aircraft, cruise missile capable submarines like the Oscar Class, which were specifically designed by the Soviet Navy to sink US Aircraft Carriers.
Some other strategic tips. Establish a "picket line" with your MOST expendable ships in the outer circle of the picket line. Oliver Hazard Perry Frigates, realistically, are very vulnerable ships. They have limited Anti-Air Defenses, and most of the superstructure is constructed of aluminum! Their MAIN role is in the ASW, or Anti-Submarine Warfare role. Also, if you are given Los Angeles Class Attack subs, establish them as an ASW barrier by sending them out 75-100 miles from the main body of the fleet. Their passive sonar systems and variety of weapons, ranging from the Mark-48 ADCAP torpedo to Harpoon and Tomahawk Anti-Ship missiles can wreak utter devastation on an unsuspecting enemy. Use the element of surprise and evasion. Another tidbit of information. The modeling of the Harpoon Anti-Ship Missile, and both the Tomahawk Anti-Ship Missile (TASM) and the Tomahawk Land Attack Missile (TLAM) is quite unrealistic. They are designed to skim the water at subsonic speeds, with GPS and inertial onboard computer navigation systems. In the simulation, they enemy easily destroys them. THAT, IN REAL LIFE, SIMPLY IS NOT THE CASE. They are designed to approach by stealth, and by the time the enemy can locate them, which in real life, is extremely difficult, it's too late for them to do anything about it.
More bits of advice: When on the offensive, attack with great, overpowering numbers of missile laden aircraft and missile capable ships. Use HARM missiles to knock out enemy SAM radar sites, but most important of all...........PROTECT YOUR FLEET! That's about it. In a nutshell, if the enemy can't find you........they CERTAINLY cannot attack you. The role of the Computer AI could be improved dramatically. I think that is Janes reintroduced a more realistic Naval Warfare simulation, and took the bugs out of Fleet Command, the simulation would sell like hotcakes!!! For what it's worth............just my humble opinion. I welcome ANY and ALL debate about my review of the simulation. Note that I use the word simulation emphatically, because it's not JUST another game...... Over and Out!
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