Gary Grigsby's World At War
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Gary Grigsby's World At War

List Price: $39.99
Discount Price: $7.43
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Platform: Windows XP
Brand: Matrix
Binding: CD-ROM
Release Date: 2005-03-15
ESRB Age Rating: Teen

Features:

  • Features four full-length scenarios in 38 countries, from the Spring of 1940 to the Summer of 1943
  • Play across 350 areas on a sprawling world map, as you lead five different armies - Germany, Japan, the Soviet Union, the Allied Forces and China
  • Command multiple units on land, in the air or across the sea - and learn the rules that govern strategic warfare, from airborne attacks to amphibious invasions
  • Special Fog Of War rules hide enemy units and production for greater challenge
  • Realistic supply chain rules add a more hands-on form of resource management to the game

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

So close [Posted on 2006-04-11]
I really wanted to like this game but it's just too slow and limited. (Read the other comments on this.) If you're an utterly diehard wargamer who doesn't mind sitting there while the AI makes all manner of moves might be OK will this. This can't be overstated... following every turn you could eat a meal while waiting on the AI to do its thing. The obnoxious thing is unless you sit and watch you might miss something critical. I couldn't imagine what it would be like with one or more human opponents. Plus as other comments have stated there are the built-in scenerios and that's it. The game's just not worth learning to hack alternatives.

This game should've been so much more. Even just having an option of fast turns with end-phase balloons with blurbs of what happened in each area even would've been enough for me.

Two overall stars for being so close and the work that must've gone in to create it. One for what it's really like to play.


If it's what you are looking for . . . [Posted on 2006-10-30]
It's a great game if you're willing to accept one thing: the Axis powers are supposed to lose. I played Germany and Japan and tried to beat the Allies; but no matter what I did the Axis eventually lost. I gave it three stars because it's average. Average means you can do what you want, and maybe you'll have fun, but until you get very, very good, you're not going to change history. I don't have time to get that good. For example, I never declared war on Russia, so the program finally forced my hand. In reality Japan attacked Pearl and the Phillipines. I never did. I never ordered an attack against any US possetions, yet the US still declards war on Japan. Why? Because that's history. Games no fun if the deck is always stacked against you. I was willing to start off with the uneven supplies, but after that I should be able to build what I need and fight the strategy I want.


World At War [Posted on 2006-11-02]
My son loves the game (he's 13). He is learning about history without even realizing it. It takes up alot of space on computer is only downfall.


NO, JUST NO [Posted on 2006-11-18]
The name "Gary Grigsby" sold this game for me. I gotta say this is just not up to my expectations. I cut my teeth on "War in Russia," way back when. I'd play WIR(if I had a copy) over this any day. Contrary to many reviews, I found this game overly simplistic. It's on too grand a scale. Time passes away in huge chunks. Before I know it, it's 1945 and I never feel like I've accomplished anything, even though I may have reach a goal.


Great historical simulation - and yes you CAN change history! [Posted on 2007-05-04]
The beauty of this game is that it does recreate the historical balance (or imbalance) between the great powers, for example Japan's crucial need to acquire resources and the United States' overwhelming production advantage. Nevertheless, through a combination of research/production, and unique strategies, it is possible to change the course of the war. For example, yes the US will enter the war at some point regardless, as will the USSR, but the Axis can determine the timing through its actions. That is the challenge of the game.

I like the turn-based play since it allows each player to proceed at his/her own pace rather than play the whole game in one sitting. This is especially true in multiplayer (PBEM) situations. Also, the AI is much better than in some other games and will keep you occupied, but in the long run it is 'practice' for the real fun which is PBEM against others.


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