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Heavy Metal F.A.K.K.2 | Discount Price: $4.69

| Platform: Windows 98, Windows Me, Windows 95 Brand: Gathering of Developers Binding: CD-ROM Release Date: 2000-08-08 ESRB Age Rating: Mature
The game Daikatana should have been... [Posted on 2001-02-16] Yes, I know it's somewhat unfair to compare it to, quite possibly, the worst game of all time, but there are quite a few similarities. You wield primarily a sword (along with myriad heavy weaponry), you have to deal a lot with hacking down swarms of flying insects that come from out of the woodwork (sometimes literally), and the level design ranges from the lush and pristine to the grimy and forbidding. Also, many people complain of bugs in both, yet I have yet to see a glitch with it on my PC. In addition, the graphical detail is incredible (I think only Alice does more with the Q3 engine), meaning you'll need, in my opinion at least, a 600+ MHz PC and at least a 32 MB GeForce2 MX (I have a 64MB GeForce2 Pro, and I don't want it to run too much slower at 1280x1024x32). The story, based off the graphic novels by Kevin Eastman and the 1999 cult hit film, puts you in control of Julie, a one-woman militia with a bad attitude. However, after a while, you realize that this is not the books or the film, but a computer game that is up against far stiffer ratings guidelines (as well as the guidelines of taste), as it seriously tones down the violence (it's bloody, but not like the movie), the language (a few expletives fly, but it pales to the graphic novels' cussouts), and, as expected, the nudity (yeah, right, like they would allow THAT in a game. Joe Lieberman would throw a hissy fit if that happened). However, aside from the concessions on content, the game lacks some of the frantic action, having you take a few more tactical sword hacks (which sometimes are hard to aim, curse you bugs!) rather that having to fight maddening swarms of monsters or big, massive creatures (although the bosses are downright frightening, and some actually fit in this category). Also, some aspects of level navigation take a turn to the side of "Tomb Raider", where you need to accomplish what seems to be almost perfect execution in jumping, climbing, what have you. In addition, the lack of a multiplayer mode baffles me. Why?? All things considered, Heavy Metal FAKK2 is an incredible game with absolutely jaw-dropping visuals, but it comes at a steep price: a slight loss of the Heavy Metal feel as well as the lack of multiplayer support and sometimes stodgy level design. I still highly recommend the game, but have some slight reservations.
Go [...] Yourself [Posted on 2002-12-17] Heavy Metal: FAKK 2 is a fantastic half of a game. I can only imagine what the experience might have been like had the developers taken it upon themselves to finish the rest of it. After all, you could make your way through FAKK 2 in a single sitting if you were patient enough. Add to this a slow beginning which has you running from place to place, chatting with boring NPCs, and fighting nothing but buzzing flies, and you might expect that the game isn't worth your time. However, you would be incorrect about that, because, after all, FAKK 2 won't take very much of your time, and that which it does consume will have you gleefully slaying all kinds of bizarre monsters in the name of justice... or whatever. (When you're playing a female warrior with a leather thong and slew of blood-letting weapons, you can guess that the story is a bit on the expendable side.) Combat is ferocious, gory, and addictive. In 2000, it was novel for a character to use two weapons at once (a sword in one hand and an uzi in the other, for example), and though many games have borrowed this concept since Heavy Metal's release, few do it so well. Once the action begins, it won't let loose of you until the end - which, again, comes far too soon. If FAKK 2 still wore a [...] pricetag, its brevity would make it hard to recommend. Now, at a budget price, however, it cries out to be played. The graphics may be aging, but they're still pretty, and the gameplay rocks. If you missed this one, do yourself a solid and grab a copy. It won't keep you busy for too long, but you'll have an enjoyable ride while it lasts.
Heavy Metal F.A.K.K.2 [Posted on 2003-11-14] I purchased this game in a package. It came with four other games in a set for ten dollars. When I saw that it was in there, I thought, oh, a game with a hot chick, thats a good change. I gladly purchased it and tried it out. To my surprise, the game sucked. At least it wasn't what I was used to playing. I like FPS's and the controls in this rpg/fps didn't cut it. Of course this game is fairly old, thats why it cam in this pack for ten bucks. If you have a computer that isn't up to date, sure I would recommend getting it, but otherwise, don't waste your time. This was just failed attempt to create a game with some extra skin involved. Good idea, needs some work.
Would be more fun with less bugs. [Posted on 2004-07-08] I enjoyed the game I far as I got, but I was unable to finish as every time I got past one section of the last chapter the game would crash. It was the most fustrating end to a game I have ever experienced.
Mostly fun but needs some help [Posted on 2007-01-13] HM F.A.K.K.2 is well, sort of fun. Outside of the final scene, the most annoying bit in the game is the character, Julie's whiney preggers sister. No real point in her even being there, aside from giving Julie the opportunity to talk pseudo-tough about kicking some guy's butt. Stupid.
It's also a bit too easy to get killed in this game, so save often. Generally fun otherwise. Getting past the boss monsters isn't too bad except for the very last one. Even using "god mode" cheats, I found it impossible to get past the final boss, making it not as fun as it could have been. The thing I really didn't care for was being somewhat promised a follow-on that never actually happened. That was a bit of a cheat on the part of the designers. If you're going to produce a game, don't promise me it'll get better in the next episode, unless you're going to actually deliver.
The designers also didn't make use of many of the capabilities of the Q3 engine. The graphics and character were way more simplistic than they needed to be, based on that. I saw nothing special about texturing, no specular reflection, and the general female forms were apparently all designed to appeal to repressed, breast-fixated middle-school males, and more hinting from mocap should have been used.
The ancillary characters were in short, boring and mostly purposeless. The main enjoyment in the game was really in checking out the weaponry at first find (but again, the engine capabilities were underused), and exploring the environments.
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