Heroes Of Might And Magic 4 (Mac)
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Heroes Of Might And Magic 4 (Mac)

List Price: $49.99
Discount Price: $15.99
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Platform: Macintosh, Mac OS X
Brand: The 3DO Company
Binding: CD-ROM
Release Date: 2002-11-12

Features:

  • Immerse yourself in a world where state-of-the-art graphics and classic role-playing and combat
  • It's up to you build and command a an army of skilled warriors and fantastic creatures
  • Venture through six challenging campaigns and master five unique schools of magic
  • The new isometric combat system lets you engage in battle directly, unlike previous M&M games
  • Choose from 11 initial classes, and 37 advanced classes

Accessories:
 

PC Gamer (1-year)

ATI 100-435317 Radeon X800 XT Mac Edition for G5 256MB AGP Video Card

Logitech Z-2300 THX-Certified 200-Watt 2.1 Speaker System

Customer Reviews:

Close but no cigar [Posted on 2005-03-28]
I have always been a HOMM fan.Ever since I played the first one I have been a die hard fan. 1 through 3 were amazing. I was really looking forward to playing the 4th. When I got it I almost cried with dissapointment. The graphics make everything look too cartoonish and the way the creatures move is nothing short of atrocious. The scenarios are fun but nothing really new. The new spell system is unbelievably retarded.The Campaigns were different somewhat but not noteworthy. I'm afraid that these games will turn out like 3do's HOMM Rpgs,those who have played them know what I mean. I rated it with 3 stars because despite its major flaws and lack of interesting and new developments, it is still a Heros of Might and Magic game. It still has the fantasy creatures that I love and the spells. I will not say DONT BUY IT! because some people may find this game an improvement where as I see it as a waste of money. If you're new to the series, I highly recommend the 2 or third and maybe even the first. These are very addictive and remarkably enjoyable.


A Heroic game [Posted on 2006-01-05]
HMM4 features a combination of turn-based strategic combat, city and hero development, and 6 fantastic storylines that'll keep you glued to your computer for far longer than is strictly healthy...especially when you discover the Campaign Editor.


Huge disappointment. [Posted on 2006-05-23]
I loved 1 & 2 and when I saw 4 in store, I stached it up at once. Got home. Installed it. Played it for about 40 mins and then uninstalled it.

The game play is, as far as I can tell, exactly the same as 1 & 2. A few tweaks here and there but nothing new. The interface and world/map felt chunky and unpolished. I think they tried to add every bell and whistle they could. But all of it just got in way and didn't really affect the game (much).

I was really disappointed. Personally I think HoMM2 is still the best.


No where near as good as 3 was, a real shame. [Posted on 2007-10-20]
Heroes of Might and Magic 4 has some new features but all together its a total drop in quality from Heroes 3. First off the graphics are totally lame, they went to 3D for no reason at all. 3 had fantastically rich artwork at every level and on every page you viewed. They have forsaken that beautiful 2D art for 3D objects that are devoid of beauty and texture and you cannot rotate at all around the objects, the view is totally static so it looks 2D anyway! The graphics of 3 was what I really loved and the combat tactics where simple and extremely fun.

At first having your hero on the board able to move and attack seemed nice, but you quickly realize that their melee attacks are weak and inconsequential, especially compared to the raw power of an army of units 300+. They are very easily killed, but they can be automatically resurrected at ANY town. The easy death and return to life of the heroes only serves to lowers the loftily presence. It was much better when Hero's would shepherd and support the armies and cast powerful spells during combat as it was in 3.

The units are essentially the same as their counterparts in 3, but they added an increasable annoying aspect where you could only build one type of unit building at a city, for instance you could build mounted knights OR angles at human cities, not both. And if you have different facilities at different cities, then you could only have one or the other in your armies, thus acing out at least one unit type and instilling a divisive element into your armies that creates a totally unnecessary headache. Again 3 shines bright over this "feature", one city could produce ALL units of that cities type, creating powerful armies.

At every turn 3 outshines 4. After my misadventure with this downgrade of a sequel I think I will repurchase 3 and have an enjoyable, fulfilling game experience with Heroes of Might and Magic. Believe me stick with 3. If they make a 5 maybe they will pick the slack back up, but play 3 until then.


Jeff [Posted on 2008-02-18]
It was fun but I think I enjoyed the previous game a bit better. I just wanted to see what this game was about.


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