Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade
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Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade

List Price: $29.99
Discount Price: $26.01
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Platform: Windows 98, Windows 2000, Windows Me, Windows 95
Brand: 3DO
Binding: CD-ROM
ESRB Age Rating: Everyone

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

You want more, here it is... [Posted on 2000-07-07]
A real expansion pack, adding new items, heroes, and campaigns, but most of all a new town to play with. The Conflux town adds brand new troop types to work with, as well as bringing back a few "lost favorites" from the Heroes II troop types. If you can't get enough of the original Heroes III, then this is exactly what you're looking for. More of all the good stuff.


Bigger, better, faster! [Posted on 2000-08-28]
Very much a case of more of the same, but this is most certainly NOT a complaint. The computer AI has been vastly improved, there are more creature types, new heroes and heaps of new maps. The new campaigns are excellent, although the later stages are quite difficult and time consuming.

My only critiscm is that a few new spells would have been great, but overall the new levels and campaign make this a very worthwhile purchase.

*WARNING* as with the original - this game is addictive in the extreme!


Tougher campaigns than first HOMM3 [Posted on 2000-12-27]
HOMM3 Armageddon's Blade includes a campaign called "Dragon Slayer", which is easily one of the nastiest, most diabolical campaigns I've ever seen. You have to fight 3500 Naga Queens at 2 occasions, kill throngs of dragons of all kinds, including a throng of Azure Dragons that has 1000 hit points each! I had a lot of fun playing it, especially when my hero got up to 40+ attack and power skills carrying swarms of titans and giants in order to slay those dragons. Also, in the final scenario, there were no mage guilds or wells to refill your mana! Any self-respecting HOMM fan should challenge him or herself with the Dragon Slayer campaign in this outstanding HOMM3 sequel.

Enhancements in this sequel include a new town type, Conflux, which is home to elementals, sprites, and phoenixes. You can guard your mines by dumping creatures in them, just like dumping them in garrisons. New wandering creatures include the aforementioned Azure Dragon and 3 other dragons, Sharpshooter (ranger with no distance penalty), Enchanter (ranger who casts group spells), and creatures seen in HOMM2 such as Peasant, Rogue, and Nomad. There is also a super-artifact called "Armageddon's Blade"; in one campaign you help necromancers build it, and in another you help Queen Catherine take it from the necromancers.

Great fun!


Return of the Phoenix, Enter the Azure Dragons [Posted on 2002-05-12]
For those of you who have played Heroes 2 and 3, you may have noticed that a few cool creatures from 2 had been lost when 3 was made. Now, you have the chance to see them again, in the world of Heroes 3! Everything from 2 has been brought back, save Druids because Druid is now a type of Hero, including Phoenixes, Mummies, Halflings, and Rogues. We also get brand new creatures, such as the lethal Azure Dragon! A new town appears, complete with two new hero classes, new spells, new structures, including my favorite, a password gate that doesn't disappear after the password has been read, and new artifacts, including the awesome Armageddon's Blade! This is an expansion pack, so you must have Heroes 3 to use this. However, this does not erase anything you have done, and nothing major about the gameplay is changed or removed, there are only additions and improvements.


A great expansion [Posted on 2002-07-04]
Heroes of Might & Magic III: Armageddon's Blade brings more to an already fun & easy to play game of strategy. New campaign scenarios and lots single play scenarios are included, but the capper is the conflux, a source of new creaures(and old, depending if you have seen any of the earlier versions of the HOMM game).

Some hints for playing: 1)put the grail in a conflux and you'll have a one stop shop for all the spells available in the game. 2) have one leader of your armies learn expert wisdom and expert earth magic, then give it the spell town portal. Give it a big muckin' army, and you have a force that can defend any threatened town. A plus for holding together those far flung empires....


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