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Heroes of Might & Magic 4 | List Price: $9.99 Discount Price: $3.35

| Platform: Windows XP Brand: PC Binding: CD-ROM Release Date: 2005-10-25 ESRB Age Rating: Everyone
Features: - Bring hero-characters into battle as super-soldiers in your army
- More than 140 hours of gameplay and 6 unique campaigns
- 11 starting Hero classes, 37 advanced classes
- All-new magic system
- Control up to 8 armies
More of the same [Posted on 2006-07-19] This game is so similar to HMM3, that at almost every turn, I feel a feeling of deja-vu. The combat is actually worse, as movement is imprecise, and animation can be laughable at times. Furthermore, the interface is horrific- especially city management and spellbook screens. However, when it comes to HMM, deja-vu isn't all bad, as the gameplay concept is solid. I just wish combat, animations, and the interface were better.
Graphics: 2/5
Sound: 2/5
Gameplay: 3/5
Interface: 1/5
Heros of Might and Magic IV [Posted on 2006-07-31] Haven't had much time do to other obligations, but will play through in next month
Hmmmm. [Posted on 2007-03-01] I must say that the game is not as good as the third, but still alot of fun.
I prefer the campains, and the stories, the fighting will eventually get boring, I try to make a different rute, wich is dificult.
The game gives you many houers of gaming, and you will continu playing just because of the story(if you are like me) because it is really exiting and interesting.
A fun turn-based/role-playing/empire building/third-person/group combat game [Posted on 2008-01-17] As a huge fan of Heroes III and its two expansions, I happily bought a copy of Heroes IV from the bargain rack at Best Buy last fall. Since then, I have played the game about halfway through, completing the Life, Nature, and Order campaigns, and progressing about halfway through the Death campaign. Seeing only a few reviews here, I thought I'd weigh in and give an enthusiastic recommendation. Although the general concept is the same as in Heroes III, this game is very different in the details. Still, if you liked Heroes III, then I believe you will like Heroes IV, and I would recommend buying it for anything less than $20.00.
There are longer two types of a troop, like the base elf and the upgraded grand elf; now, there are just elves. You would think this would simplify the game, and it does somewhat, but now you have to choose between multiple troop types of a given level. For example, you can generate elves or white tigers, but not both. So, do you prefer ranged attacks or melee charges? In other situations, you may be choosing between special abilities and hit points like with griffins and unicorns. Oh, and have you noticed that the various creatures have different alignments than in Heroes III?
This is another key difference: the town and magical alignments have changed a great deal. I think the new scheme is more interesting and coherent, but it takes some getting used to. For example, no more Earth magic giving you the resurrection and town portal spells. Resurrection now comes from Life magic, and town gate is learned from Order magic. These and other changes forced me to develop entirely new strategies in hero advancement.
Which leads to arguably the biggest change in the game: the system under which heroes gain specialties is totally new. It's far to complicated to try and explain in this type of review. There are some great websites that explain the basics if you have to know before buying. Suffice it to say, you will have to develop entirely new gameplay strategies. In many ways, players new to the Heroes games will be on an equal footing with veteran Heroes players. It is now harder to have, for example, a might hero with just one complete magic specialization, as you could easily do in Heroes III with say Earth magic. To learn all of a magic school's spells, you have to also specialize in several related sub-specialties. So, unlike in Heroes III, you will still be developing your hero in the last scenario of a campaign. One benefit of this added complexity is that is adds even more variability to the campaigns. Although, the designers seem to have written the campaigns around a few primary paths; in the Nature campaign, for example, Elwin is going to be a summoner. What else he does, though, could change your gameplay experience significantly.
The visuals of Heroes IV are more modern, and in my opinion, nicely done. I enjoy looking at the new artwork throughout the game. There are no movies throughout, which may bother some players. There is a lot of text to read, and that, too may put off some players. I found the plots well conceived and highly engaging. The sound effects are fine, but the music seems simpler than in Heroes III. There seems to be less themes. How a player interacts with the game controls is fairly similar, though there are a few related changes in gameplay that are worth mentioning. For one, you can now recruit all creatures from external dwellings inside your town, rather than designate a rookie hero as your servant. This makes the game faster and more enjoyable. Also, when you vastly outnumber an enemy, you have the added option of a quick combat. So, unlike in Heroes III when you had to fight the battle in order to get the experience points, you can just select quick combat, and the results are instantly calculated. This again saves a lot of your time and makes the game less tedious.
Despite the complexity of Heroes IV and its apparent increased strategic opportunities, I think it is a fairly easy game. Through three campaigns, I have rarely had any difficulty with an enemy or even what I initially thought would be difficult battles. I have heard that the Chaos campaign is much harder than the others, so maybe that is what is going on. Maybe completing Heroes III develops a lot of experience. I still remember how hard the Shadow of Death expansion was. Some of those maps were really tough. The difficulty of most of the maps in Heroes IV, so far, seems to lie in the enemy having easy access to your towns, while being protected from you with colored border guards and garrisons. And, without expert town portal, you can't build one massive army and wander the map freely and then portal before an attack. The new town gate spell only sends you back to the closest town, and again, you've got to get fairly advanced in Order magic just to learn it. It's a nuisance, but I doubt you're going to run into a massive enemy force like some of the Crag Hack scenarios in Shadow of Death. How did I ever beat those maps?! Anyway, if you leave a force in the town with even a low level hero, I have found the enemy will not often attack you. So far, I'd equate the difficulty with the Heroes Chronicles series. The enemy tends to be easily frightened. And, even if you take a really long time in a scenario, you'll be able to defeat the enemy as long as you gain levels. Later in a campaign, you're hero will be so powerful that you will not need a large army. Fortunately, you can alter the difficulty level up or down in most instances to your own tastes. Another note about difficulty: when I first started, I did not fight many battles, but instead used auto-combat and studied how the computer played. Town sieges, for example, are very different, and you have to adjust new strategies. This is a great learning tool, and before long, you'll be fighting much more efficiently than the computer does (tip: if you have a lot of dragon golems or devils, don't use auto-combat; the computer will butcher them).
All in all, Heroes IV is a very enjoyable turn-based role-playing/empire building/third-person group combat game. I rate it slightly below Heroes III, but that may change as I complete the game and get my hands on any expansions. It should appeal to both experienced Heroes players as well as new-comers to the franchise, though the later are facing a steeper learning curve. Those players preferring first person shooters or pure adventure games, should look elsewhere. Often the best measure of a recommendation is what other games a person likes. My all-time favorite games are an endangered species--Fallout, Arcanum, Alpha Centauri. If you like any of these, or if you just like a game balanced with story, role-playing, quests, and combat, while rewarding patience and deliberation, then I bet you will like Heroes III.
A good Game for one-six players [Posted on 2008-02-05] this game is a fun game that once you get to know how to play and see what stuff is it gets more fun everyday. If you want your friends to be able to play just change the options to multiplayer and its so much fun. i have played everyone of the Heroes of might and Magic games and they keep getting better and beter. Although you need a nice system to run the latest Heroes of Might and Magic V. Hope you enjoy the game!
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