Indigo Prophecy
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Indigo Prophecy

List Price: $39.99
Discount Price: $9.90
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Platform: Windows XP
Brand: Atari
Binding: CD-ROM
Release Date: 2005-09-20
ESRB Age Rating: Mature

Features:

  • Experience truly innovative gameplay in this unfolding mystery
  • Control an eerie supernatural storyline; play as 1 of 4 characters
  • Manage charactersÆ mental stability through 44 bone-chilling acts
  • Navigate various settings; witness action through multi-view split-screens
  • For 1 player

Accessories:
 

Indigo Prophecy (Prima Official Game Guide)

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

terrible game with no point [Posted on 2007-10-22]
this has to be one of the worst games ive ever played. there is freedom to move around, but everything else follows a close script. there is no real shooting in the game which makes it far from the shooter catagory it was listed in. the story itself is hard to follow and not very great. dont waste your money. go buy frogger instead, it might be more of a challenge


Prepare to be drawn in [Posted on 2007-10-25]
Wow. You know, there aren't many games that can give me the chills more than a year after I play them. There also aren't many games that I set out to buy with an intent to replay them. Fahrenheit, or Indigo Prophecy for those in the States, is one of them.

You have to realise what kind of game this is. It's a heavily story-driven game, with many traditional gameplay elements missing. There are microgames within the game, accomplishing which is necessary for you to advance, but they're elementary. You have to remember which two directional buttons to press a la DDR, or you have to press the left-right buttons repeatedly as fast as you can, or you have to move your mouse to the left or the right to select the correct dialogue. That's it. So if it's necessary for you to control all the aspects of your character, then this game may not be for you; but if you like to be submerged in a supernatural story, read on!

The story, actually, is quite amazing. Quantic Dream effectively proved themselves for me with their first game, Omikron: The Nomad Soul; and I was pleasantly surprised that they were responsible for this creation. You follow the daily life of Lucas Kane right after he commits a murder in a way that he can't explain in an incredibly well-made introduction sequence to the game. From then on, he descends into depression, while concurrently he realises and remembers more and more things about himself and his latent abilities.

At the same time, you follow two detectives who investigate the murder case, getting increasingly close to the identity of the killer, until... a grand finale.

At times it was incredibly hard to decide whether to help Lucas or the detectives. You immediately sympathise with Lucas since you know he's done nothing wrong, but at the same time you start liking Carla and Tyler and try to help them out. In an intricate gameplay you manage to balance both groups, but it'll continue making you feel like you're somehow betraying the secrets that you're not supposed to share.

The only flaw of the game is that the ending feels rushed. It has a very deus ex machina resolution, and you're left wondering why exactly the plot veered into that direction.

Nonetheless, the rest of the game is executed superbly; the moods are set immediately; the storyline is gripping; and it's really hard not to play it all the way through.


A Slight Disappointment [Posted on 2008-03-11]
I say that I will not actually add true spoilers (cause most of the time nobody listens to that warning anyway), but I will discuss my general feelings of the ending, so you have been warned.

This game started off really good. The idea of trying to solve a murder that you, the character, committed AND trying to catch the killer, you again, was really intriguing. I liked the 'seemly' freedom of play and decisions that were offered during the first 20 or so acts. Even the little petty tasks of dragging boxes from one place to another didn't bother so much, but in fact added to the mundane feeling of an ordinary world.

My biggest problem with this game was the small amount of freedom you had to change the final ending. Nothing changes the final ending up until the last 2 or 3 acts. You could be a complete jerk to everyone, not save the kid, be mean to Markus, not collect ANY clues as the cops and it still have NO effect on the basic outcome of things. I decided to play this game through twice and make all sorts of different decisions. The only effect you get by making a less than positive choice is a decrease in the sanity bar. That's it. The basic plot line is really really linear and it feels that your trapped into making the mistakes that you would want to avoid.

For example, if the phone is ringing and picking it up would lead to a new plot advance, the game doesn't let you do anything else BUT answer the phone. I was really hoping for a few extra hidden acts that weren't necessarily available every time through. For that I actually recommend to play through the specific chapters just want to see what it said with a different action.

The actual storyline itself was good up until the last quarter or so. Than it takes this complete turn into a weird sci-fi ending that doesn't really make sense with the somber tone of the beginning of the game. A little less matrix would have been nice.

I must say though that the animation and motion were really well done. It really does look like a movie, including the sudden shift of camera angles and the close-ups on certain characters. The graphics are a little out-dated for 2008, but not so that you can't enjoy watching the large number of cut-scenes. Considering that the game play is integrated in watching a lot of cut scenes, they did a good job not making it an annoying task.

The game play I understand has also received some criticism. The thing to keep in mind is the sudden action sequences that are thrown in about every act. These include a DDR/Simon Says hit the button at the right time or fill a bar by hitting buttons alternating really fast. The last one I was personally annoyed with because my computer tends to lag with computer games and so I would lose every time that happened during this sequence. But in all nothing that can't be handled, even on hard mode. The actually moving of the character around is really easy to learn and takes about an act or two to get the hang of it.

In all I did enjoy the game to a point. I was compelled to find out what was going to happen to the protagonist in the end. My major disappointment was the boosted the lack of real freedom in changing the course of events. I was really looking forward to seeing drastic changes bear fruit in the end, but sadly I must look elsewhere for a truly choice-your-own-adventure game.


Fun but very hard [Posted on 2008-04-07]
This game is so much fun and so intense, but it is very difficult (at least for me). Some of the controls are confusing and difficult to master. I have only played to Chapter three, and that is where I got stuck because of the controls. The game makes you do a kind of Simon combination of arrow pushes on the keys, but if you don't to them at precisely the right time, you fail. Very very difficult. The story behind the game is intense and full of mystery and I do like the game, it is just hard to play because of the controls.


Absolutly loved it!!!! [Posted on 2008-04-17]
I purchased this game on a whim and was not really sure that I was going to like it when I started playing. The story line sucked me in right off the bat. The voice actors are good and the playing is fun. I have played it twice already.


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