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John Deere: Busy Days in Deerfield Valley | List Price: $19.99 Discount Price: $4.75

| Platform: Mac OS X, Windows XP Brand: PC Binding: CD-ROM Release Date: 2005-09-01 ESRB Age Rating: Everyone
Features: - Join Danny Dozer and his friends in the busy town of Deerfield Valley
- Help build a new library, fix the bridge, or dig holes for water pipes
- Games include Surprise Delivery, Pipework, Sandbox Play Zone, and more
- 6 interactive games in all provide hours of entertainment
- For ages 3 to 6
Ok... when it works [Posted on 2005-12-30] On Windows ME and Windows XP PRO, the game gives IML32.DLL errors at various times. I am **STILL** waiting on a reply from Bold Games technical support -- a week since the technical support request.
This is a cute game and my son enjoys it. But it is very annoying to say, "don't play that part because it always crashes" or "sorry it messed up again."
Just okay, but not for $19 [Posted on 2006-04-10] This game is basically just a big advertisement for John Deere and contains very little substance. I've actually gotten better kid games out of a cereal box. The $19 price tag is asking a lot. The game works, and my kid seems to like playing it, though perhaps only because it's there.
Poor interface design [Posted on 2006-08-25] I got this for my grandson and was really disappointed. At certain places, I had trouble figuring out how to operate the game. My grandson tried it, couldn't do much, and just quit the game.
It requires that the original CD be put in the computer to run the game. It's going in the trash.
Don't waste your money [Posted on 2006-12-12] Bought this for my grandson - age 3. Doesn't deserve even one star rating. Agree with other reviewer - it's going in the trash. What a waste of $20. So, save your money!
Very little there [Posted on 2007-03-18] My son, age 4, begged for this game. However, after he'd played it for the first time -- for all of a half hour -- he pronounced it "boring" and is unlikely to play it ever again. I agree with him, frankly. It is far less engaging than any other game he's tried at home, at school, or at the library. Once he'd mastered the basic gist of each of the six scenarios, that was it: there was no more complexity, no growing challenge, nothing interesting to explore or do.
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