Lords of EverQuest
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Lords of EverQuest

List Price: $24.99
Discount Price: $0.01
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Platform: Windows NT, Windows 98, Windows 2000, Windows Me, Windows XP
Brand: Sony
Binding: CD-ROM
Release Date: 2003-10-20
ESRB Age Rating: Teen

Features:

  • Each faction has their own special units and strategies -- master their ways to master the battlefield
  • Command any of 15 Lords as they each other on 36 unique & challenging single-player maps
  • Manage your troops wisely -- help them gain abilities & experience, and carry themover from mission to mission
  • Unique spell ability for system for added tactical & strategic abilities
  • State-of-the-art 3D graphics bring you 3 levels of zoom & intense color -- you'll feel like you're right in the action

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Don't Buy This [Posted on 2004-06-22]
This is without a doubt the worest attempt at stategy and RPG. The box of this game depicts massive armies slugging it out. I don't know how this is possible when you can only create a maximum of 28 units in this game.. Thats pretty sad when compared to todays standards. The AI is also nonexistant. I had only purchased this game because it was an Everquest product and I know that they are popular. This is definately a game to be left on the shelf of the store and regarded as nonsense. The makers of EverQuest should stick to RPG and not try to make a niche for themselves in strategy.


Really sucks [Posted on 2004-11-09]
this game is boring crappy and not worth my time or anyone elses the multiplayer and the campain sucks and there is no skrimish the battles are confusing and there are no builders in the army. to make things worse there is only one resorce and the game iself emits an aura of boredom.


Top Tier budget, graphics, voice talent, low tier design! [Posted on 2005-05-17]
It's funny that I have so much admiration for a product and company that has so little admiration for me... Hmm..deep statement. But anyways, I've been reading the reviews and I can tell that most of the people who have reviewed this game are obvious Warcraft fanboys. Meaning they won't even bother to give this game a critical review. So I decided to type up my own review on Lords of Everquest. As my title suggest there are a lot of things that are quite spectacular about this game. It is certainly worth more than 1 or 2 stars. I'll start with pros (good news) amd finish with the cons(bad news).

The pros are that this game has great graphics. The units are more true to size ratio to buildings and the graphics have a more photorealistic look as opposed to the big, blocky coloring book graphics of Warcraft 3. Also this game has a true population limit of like 45 units. This is a true 45 meaning you can actually build 45 units. In Warcraft 3 there is a point total of 75 and some units cost more than 1 point. In fact some units in WC3 cost like 8 points. So even though you have a population limit of 75, that population could be comprised of like 7 dragons and a few grunts. In LOE you will have room for 45 no matter how big the creature you build is. Also LOE at times pays some real nice attention to real world physics. For instance when units cross shallow water they move slower, which is how it should be but in WC3 they still move the same speed. LOE has a good deal of upgrades, some of them I found quite cool. And like all good RTS games there is that one army this is obviously head and shoulders above all the rest. In LOE, the Elddar Alliance is the Protoss of the game. Every game should have an unbalanced superpowerful army if for nothing else than to give the players something to log onto message forums and bitch about. Mounted units can be thrown from their mounts and then say funny phrases when they now have to walk around. Speaking of phrases this leads to the biggest bonus feature of LOE. The voice talent. LOE has assembled the best voice talent probably in the history of voice acting in one game. Some of the legends in anime have lent their voices to this game like Wendee Lee from Cowboy Beebop, Kevin Conroy from Justice League, and even the guy that plays Bato from the Ghost in the Shell anime. They have lots of other B+ voice talent too like Fairuza Balk, Cree Summer, and Claudia Black. It's really just cool to hear all these celebrities in a video game, which is kind of an indicator of the budget this game had. Which in turn makes you kinda wonder how they went so wrong in the gameplay development.

This leads me to the cons of this game. First off this game has tons of bugs. For instance, if you send flying units off across the map, they don't fly over cliffs or bodies of water but rather they will fly around cliffs and travel across shallow bodies of water like the ground units do. Also the A.I. is pretty bad. Unit's don't always attack when you tell them too and for units that are so undisciplined their should be a button that allows you to give them an "attitude" similar to the ones in the Warlord Battlecry game. So like you could tell your units to have a defensive attitude so even when you move them around they won't go running after anything they see but in this game they do and this can be frustrating. Also the range on some of the archers like the Wood Elf archers is a joke. These guys have a maximum range of like 15 feet it seems. There is almost little benefit to having range units beside the fact that they can seem to just barely shoot over the shoulder of the fighters. They have also copied Warcraft in having their units say some funny things if you click on them over and over again. The campaign battles can be deceiving about this game. In the campaign the battle are all just a small warband run through a series of winding, twisting forest. Good RTS games have large battles on open frontiers with a few, scaled down "seek and destory" quests thrown in the side. But if you can manage to play the game single player you will be able to play some of those wide open, large battles. That's another bad thing, the single player skirmish option is broke. You can get around this by hosting a lan game and selecting a computer opponent. But this shouldn't have to be done. Also there is a severe lack of nice scenery for the battles. Most of the fighting takes place on wide open, barren wastelands, with no eye candy like temples, shrines, castles and bridges. Just a few gnoll campsites here and there. Also this game suffers from the same defensive shortcomings as WC3. No walls. Not that I'm in love with walls, it's just that in some cases a large band of enemies can just charge right around your turrets and weave their way through your buildings and start slaying your workers. Walls could prevent this. Casual RTS players don't see this but the pros take note of this.

All in all this game is okay. You can tell that by the way they got some things spot on and some things terrible that this game must have been rushed. It certainly wasn't because of budget. But there is still not excuse for this. The players, namely myself, gave those guys tons of advice and they did not seem to take it. In all I'd say this game falls just a notch behind Warcraft 3, but it's certainly worth more than 2 stars if you can find a crafty way to get single player and multi player lan games going. On its own it's worth about 3 stars. If you thrown in the great voice talent, then its' worth 4 stars.


how can u compare this measly thing to everquest [Posted on 2005-07-17]
no way in the league of everquest.lords is most of the time rpg,and here it fails.the graphics and video were just not upto the mark and the storyline is very haphazard.ditched it one day.


everquest for kids [Posted on 2006-06-01]
I am a huge eq fan ,am a guild leader ,,, this LORDS of EQ is great for kids because they dont need a monthly fee and can get a taste of the game without bothering paying adults,, for under 2 dollars u cant go wrong arwhen trulove maelin server


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