Master of Orion 3
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Master of Orion 3

List Price: $19.99
Discount Price: $6.99
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Platform: Windows 98, Windows Me, Windows XP
Brand: Atari
Binding: CD-ROM
Release Date: 2003-02-25
ESRB Age Rating: Teen

Features:

  • , not just military and economic consequences.
  • Slick and intuitive interface makes navigation and gameplay a snap for novice players.
  • Complete campaigns to satisfy would-be galactic conquerors.
  • Robust Multiplayer lets 8 players slug it out for galactic domination.
  • Manage policies dealing with freedom and oppression, slavery, and racial tolerance. Will your civilization thrive better as an oppressive tyranny, a free republic, a unified theocracy, or something in-between?

Accessories:
 

PC Gamer (1-year)

Customer Reviews:

A Wonderful Legacy of a Title That Fell Short [Posted on 2006-04-27]
An excellent game idea. I played the first and fell in love with it way back when. This newest version though is a big disappointment. It doesn't have hardly any of the original style that made the first so fun and the interface on this one is *HORRIBLE*. There is no real hand-held manual for such a complicated game, only in-game and that is vague at best. Learning how to do something as eventually vital as build a fleet in order to defend or invade is hilariously ridiculous. At the time this series began, it was close to the only one like it and easily worth it, but it's clear they've lost the magic and the point with this one. Pass it by.


Time [Posted on 2006-08-31]
It takes allot of time to play this game. If you select a large galaxy with many races expect up to or over 1000 turns easy.

Love it though.


ALMOST hits the mark... [Posted on 2007-05-29]
All in all, a good effort at a follow-up to Master of Orion II (MOO II), with a few problems that, if addressed, would make it nearly perfect.

Rather than go into too much detail, let me say simply that while I like the game, the following are my main complaints:

* I miss the old turn-based combat--Perhaps an option between real-time and turn-based combat is in order, maybe even the ability to switch during combat. In automated combat, it would be good to have options like "all-out, with no retreat," and to have ships actively seek the enemy instead of just sitting on screen until combat time runs out if no enemy ships are immediately within view.

* More control over build ques without having to micro-manage is essential. There is some of this now, but it would be good to be able to assign things like, "build ships until I say stop," with alerts every ten or twenty turns to see if you want to switch. Micro-managing takes forever, while auto-build doesn't give quite enough control. There needs to be a happy medium.

* When another empire surrenders to yours in a war, you get nothing of importance except an end to the war. One should be able to require surrender of all or a portion of enemy planets to your empire's control. You should also be able to demand surrender through the diplomacy screen.

I hope (but doubt) that there will be a Master of Orion IV, in which these issues are addressed.


Best Half-Finished Game -- Great for Single Player Gaming [Posted on 2008-04-16]
Masters of Orion III is the best half-finished game ever produced. Some will tell you that MOO II was better, but that is only true for multiplayer gaming. As a single-player game, MOO II was a complete bore. MOO III, on the other hand, is a hugely interesting single player game.

Unfortunately, the project was too ambitious for its budget and MOO III was rushed into production only half finished. The result is a great gaming concept, hugely complex and endlessly mod-able, tied to a buggy and now unsupported implementation.

The gamer willing to mine the internet for fan-created fixes, mods and guides (the documentation is also lousy) will be rewarded with a turn-based 4x gaming experience still unsurpassed in 2008. MOO III was the first great "macro-management" game, and the world is still waiting for the second.

Warning: don't buy the Mac version. The Mac port is less buggy than the Windows release, but far too many of the player-created fixes are Windows-only.

I loved this game and played it for hundreds of hours. If a finished version were ever released, I'd buy it in a minute.


Too much simulation, too little interaction [Posted on 2008-06-04]
The so-called 4X games may not be my forté, but I can't see how MOO3 really fits into the category of "game". You need a great deal of patience and a desire to drop interactivity in exchange for thoroughness of simulation.

Oh, you can do everything in this game. You can terraform. You can conduct diplomacy, invade other planets, build ships and raise armies, conduct research, bomb another people into molecular components. But somehow, none of that is fun here. The graphical interface - what makes a game a game - is so minimal it just takes away the fun. There are too many options to set (tax rate, spending on various sectors, intent of AI governors) and too many discrete possibilities within them.

Consider Dark Reign 2, which is an RTS and not quite as grand as most 4X games. You can discretely set your units to scout, seek and destroy, or hold their ground. In MOO3, you have a continuum of 1 to 100. This invites ridiculous levels of fine tuning.

Combat is... about as exciting as playing my Atari 800.

To be fair, it's more expansive than Gal Civ I in terms of what one can do, but just not as enjoyable to play. Okay, I really didn't enjoy either that much, but Gal Civ at least makes you feel like you're not some bored intergalactic bureaucrat.


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