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Might and Magic 8: Day of the Destroyer | List Price: $49.95 Discount Price: $9.95

| Platform: Windows 98, Windows Me, Windows 95 Brand: 3DO Binding: CD-ROM Release Date: 2000-03-01 ESRB Age Rating: Teen
I just started playing and it's 5 stars so far........................... [Posted on 2005-10-21] I'm only a few hours into the game and i can tell this one's a winner. I am what "Today's" gamer would label as "OLD SCHOOL",but personally i could really care less about the thoughts or comments of those who place "EYE CANDY GRAPHICS AND MILLION $$$ CUTSCENES" above a well told story and adventurous fun.Don't get me wrong i own many of today's modern RPG'S and I've enjoyed them all and find them loads of fun.KEYWORD:FUN, are ya still with me on this? Being into game-design has taught me one huge lesson,no matter how awe-struck a player is over all the tech you put into a game,if they don't remember it in years to come,then you have'nt done your job well at all,and it is these elements that the "MIGHT&MAGIC"Series has done and hopefully continue to do in the future.if you enjoyed 1-7,then you'll enjoy this one as well. It takes a real (RPG)Fan to appreciate these types of games in a day and age where HYPE sells and commercialism rule.FOR THE TRUE RPGER ONLY...Darvius7
The last and best of the trilogy [Posted on 2006-02-04] I finished Might and Magic VI, VII and VIII years ago, and have started to replay them. They are a bit different under Windows XP, in that MM7 and MM8 won't accept accelerated sound (in MM8 it was turned off automatically when I installed it under WinXP SP2), and MM7 wouldn't run with accelerated video either (not sure if I was running SP2 then, though, and that might make a difference). These things really don't make much difference in this game, which doesn't lean heavily on music anyway and has relatively primitive 3D graphics which don't use the latest features in today's graphics cards.
Reviewers were complaining about the dated graphics even when MM7 first came out, and complained all the more when MM8 came out with essentially the same. It's true the graphics are dated. Terrain, buildings and interiors are 3D but only in 640x480 resolution and appear to be 8-bit color; monsters and townspeople are 2D sprites, done quite well but still only sprites. But the games are still more fun, and more addictive, than other RPGs I've played with super-duper cutting-edge graphics.
It is shorter than MM6 and MM7, but I don't see that as a drawback as those two were horrendously long. While combat still tends to be hack-and-slash, I think it's not as tedious as the other two. There is more of a story line in MM8, though one can't deny that there are still a lot of "FedEx" quests (get some object and bring it to someone somewhere) which really have little or nothing directly to do with the story. I don't mind that as I find the quests fun, and of course they help the player's characters level up, gain power and wealth, better arms, armor and spells, etc. That's really what the Might and Magic series has always been about. As with other M&M games there's a certain amount of sly humor as well.
One departure in MM8 which I like very much is that instead of starting with a full party of four which once selected can't be changed, the player starts with just one character and adds up to four others to his party when and as he chooses to--and any of those others can be dismissed and replaced if he chooses. Also, there are no longer any useless non-player characters who are "there" just to improve merchant skills or whatever but actually take no part in the action. In MM8, all five characters fight, cast spells according to their various abilities, and so on.
The maps also are improved over the ones in MM6 and MM7, and now show locations previously visited where characters can increase certain skills. This saves a lot of tedious note keeping. Since the towns are fairly large for the most part, this is a big help.
As with previous games in the series, the locales are varied, interesting and imaginative, as are the people (and lizardmen, minotaurs, pirates, ogres, etc.) the party will encounter.
Highly recommended. The game should run easily and well on any system with a Pentium II or better.
I don't know, no room. [Posted on 2006-08-26] The game is excellant and would be better with a cheat book, the characters in the game are whiney, or conceited. I understand it takes time to build these charaters up, but constantly hearing, I don't know, no room, and I can't carry it, gets to be too much. In real life its carry it or you die, and you had better know what things are as your survival depends on your knowledge and your weaponry. If you can't carry it drag it.
End Of A Great Trilogy [Posted on 2007-03-23] I've always loved the Might & Magic series and this one is no exception. I love first person, turn-based-party games. I have been dumb enough to periodically waste money on some of the various third person games out there like Baldur's Gate and Neverwinter Nights, but I hate third person and cannot get into it at all. Might & Magic does not have that problem.
This game is the third in this format after MM6 & MM7 and has the most tweaks. Some say the story and engine are getting a little long on the tooth but that is fine with me. I have become so engrossed it them that I have played all three of them at least three times each. There is no other game that even comes close.
Despite the crudeness factor, I love the graphics. The spell system is just right, and I don't mind all the monster bashing. The story kept me engaged each time I played, even knowing the outcome the second and third time around.
I just wish someone would continue the series in the same format with maybe 3-D graphics but the same game play and all the rest. I give a hats off to the Might & Magic Tribute people who are doing it on their own, since no company seems interested in doing it.
Highly recommended.
Sorry Y'all, But This Is My All-Time Favorite [Posted on 2008-06-06] No one makes RPGs with 1st-Person viewpoints now except Elder Scrolls. No one makes single-player RPGs with parties that can vary in size and members within a game already started. No one makes a game that runs WITH STABILITY from W98 to Vista. No one except the makers of Might & Magic. Sure, this is an old game, but I found the correct difficulty, character advancement and immersive environments here. Might & Magic 6 + 7 are made with the same engine with fixed parties of 4, with some hirelings possible, who are VERY useful in those games. Might & Magic 9 has a different engine that theydidn't get the chance to perfect. Might & Magic 1, 2, 3, 4 Clouds of Xeen, 4 1/2 Swords of Xeen, 5 Darkside of Xeen and 4 PLUS 5 TOGETHER=WORLD OF XEEN require Dosbox to run correctly in Windows. Of these, any game with XEEN in the title is a SPECTACULAR step-based RPG. The Classics Live Forever...
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