Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide | List Price: $19.99 Discount Price: $26.50

| Binding: Paperback
A nice addition to the game [Posted on 1999-03-02] Loaded with valuable information, quest summaries, strategy tips; this guide is a must for the serious Might and Magic VI gamer.
NOT A STRATEGY GUIDE [Posted on 1999-04-04] This guide offers some help but dost tell you where to go or what to do, some quests that you get are too tough for your party to handle. The monsters that you run into are way too many for your party to take on in real time combat for example it does not tell you about ambushes when you open chests like the ones in the Temple of Baa.The guide does offer some help in spells,weapons,armour,skills and monsters but that about it,it does not tell you what party to take. If you want a book with maps and some help buy it, but it will not walk you through the game, you will have to run and shoot alot in the dungeons.This book does guide you through quests but it does not tell you about what monsters are there waiting for your party. I bought it for the maps and locations of dungeons,fountains,towns and items in the dungeons.It tells you where to go in the dungeons to get what you whant.This book is addictive so get ready to use it alot happy adventuring.
So-So [Posted on 2000-02-13] This is a so-so strategy guide. I'll take it chapter by chapter: Chapter 1: A good description of the history of Might and Magic, but you can't really go wrong with that. Chapter 2: A great instruction on how to build a good party. Chapter 3: An excellent and accurate description of every monster in the game, save for a few bosses (they're more fun to figure out, anyways) Chapter 4: A good description of all spells in the game, with some screenshot graphics thrown in. Chapter 5: Not too useful. This item guide shows you the exact same thing as you can see on the screen. Chapter 6: You can't really complain about this chapter, it tells you all about the skills well. Chapter 7: A pretty pointless chapter, you can find out all the information by talking to npc's. Chapter 8: Informative information about all types of locations in the game. Unfortunately, it does not tell you about where on the grid each location is, only what grid it is on. Chapter 9: A good description of the main part of the game. It spoils very little. Unfortunately, it does not tell you about where you will get ambushed along the way. Chapter 10: It shows you about all that is possible about the promotion quests, and the seer. Chapter 11: Not quite detailed enough. However, it provides adequate information about the minor quests that will be your lifeblood until you get fairly far. Appendix: The territorial maps are fairly good. However, they don't tell you where shops are, nor do they say where important houses are (it can be very frustrating spending hours looking for the bone-buyer in Free Haven) Overall, this book had guided me to where I am now, midway through the control center, without making it too easy for me or spoiling it, but still helping me and preventing me from getting stuck. Thanks for reading.
I'm not sure why everyone seems so down on it... [Posted on 2000-02-19] I found it rather useful. Mostly I referred to the maps, and in several cases, was able to locate a section of dungeon I'd missed behind secret doors or stuff like that... The minor quest section could've stood a little more detail, and as mentioned the item and NPC sections were totally inane, but other than that I had little to complain about. As for plot spoilers -- if you don't resort to the book until you're truly stumped, you shouldn't be getting plot spoilers, because it's a pretty linear game, so a clue for a section of the game you're in doesn't mention stuff from somewhere in the future. At least that was my experience, FWIW, YMMV.
The best way to beat the game. [Posted on 2000-04-30] If you are stuck halfway through the game or at the beginning, this guide gives you just enough info to have fun. You still get to figure out how certain things work, but this guide can give you a great head start. It doesn't give too much away (unless you read ahead) but it gives you ways to get things (spells, weapons, training) you might never have gotten before. The equipment descriptions can save you from having to pay to get them identified. Also, the "Minor Quests" section isn't teally detailed, but the book would weigh 50 lbs. if it did! Everything you could ever need for Major Quests is here and you get an additional edge on your enemies. At $15.99, this book is a great addition to your game.
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