Neverwinter Nights: Shadows of Undrentide Expansion Pack (Mac)
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Neverwinter Nights: Shadows of Undrentide Expansion Pack (Mac)

List Price: $29.99
Discount Price: $69.95
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Platform: Macintosh, Mac OS X
Brand: Macsoft
Binding: CD-ROM
Release Date: 2004-08-09
ESRB Age Rating: Teen

Features:

  • Expansion pack for Neverwinter Nights for Macintosh
  • New 40-hour single-player campaign; added skills, monsters, weapons, and more
  • Battle a multitude of new enemies in 20+ hours of original gameplay
  • 2 new tile sets and other assets for use in the Aurora toolset
  • Customize new Prestige Classes with over 50 new spells and 30+ new feats

Accessories:
 

PC Gamer (1-year)

ATI 100-435317 Radeon X800 XT Mac Edition for G5 256MB AGP Video Card

Orville Redenbacher's Gourmet Popping Corn, Natural, 6-Count Boxes (Pack of 6)

Customer Reviews:

This is the Expansion to make Neverwinter Nights the best! [Posted on 2004-09-03]
This expansion is absoluetley a blast. You start out at the top of a mountain under the guidance of a old mage. From then on you can explore 3 new tilesets and chose from 5 new characters. The only downside is that if you played NWNs on a computer on a G3 you cant play this expansion set. The System Requirrements are:Macintosh computer running OSX v10.2.8 or higher, 450MHz G4 or faster processor (800MHz recommended), 256MB RAM, 32MB or higher (NVIDIA GeForce 2/ATI Radeon recommended) video card, 1.2GB free hard drive space, 8X CD-ROM drive, local area network with TCP/IP protocol or established internet connection for multiplayer (56 Kbps modem or faster required). Well over all if you computer meets those requirments buy this game. If you don't have NWNs yet buy that and this.(and Hordes of Underdark).


Make sure you buy both expansions.  [Posted on 2005-08-13]
Once I finally completed Neverwinter Nights the first time around, I was glad to have two expansion packs to keep playing through. I'm also really glad to have new features, like being able to access and use henchman inventory.
Maybe it's just because I'm playing a Monk who dishes out high damage quickly, but I found this expansion fairly easy. I had no trouble taking out most of the monsters in this expansion, though that's more a difficulty setting than anything. I will say download the latest patches from bioware and everything should run well if your mac has the muscle.


Good game [Posted on 2006-02-18]
This series is quite good though I must admit I liked the Baldur's Gate series better.
I find it irritating that you can't tell your henchmen what you want them to do. Otherwise its great.


Great Action, Great Plot [Posted on 2007-01-22]
As much fun as the original. It took a while to get used to the Neverwinter Nights interface in the original game, but once you learn the controls, these RPG put you right in the action. But what is even better is the great story line. It's easy to get totally immersed in the plot of all three NWN's titles, and there is a great combination of hack & slash action and puzzle solving.
One of the best innovations is the great character customization potential. I particularly like the look of the characters as well as the choice of a fatter body type. My fighters look like fighters and not as though they could be blown over but a breeze. And the ability to add and upgrade skills along multiple dimensions makes the game more then just collecting experience points.
Artamas


Sophomore slump [Posted on 2007-06-27]
The SoU expansion pack was no where near as good as the core NWN campaign. The story line was uninspiring, the maps were rather boring, the whole adventure was just too linear. You really had very few options of any kind, it just kind of spoon fed each step to you. I also found the coding of the maps to be weak. There were parts of floors I couldn't walk on, extremely awkward paths my character would be forced to take to navigate obstacles. Plus, halfway thru the campaign, Tomi just flat out stopped trying to deactivate traps or unlock doors, despite me trying to modify his behavior repeatedly. That really s**ked because I didn't have nearly the deactivate trap or unlock skills I needed at that point. Treasure chest and barrels were a LOT more sparse than the base campaign. All in all, it looked like someone just threw it together too quickly, with little real play testing, and a ho-hum story.


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