Prey
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Prey

List Price: $19.99
Discount Price: $9.97
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Platform: Windows XP
Brand: 2K Games
Binding: CD-ROM
Release Date: 2006-07-11
ESRB Age Rating: Mature

Features:

  • Unique gameplay elements, such as gravity flipping, wall-walking and deathwalk, create an incredibly original first-person shooter experience.
  • Portal technology allows enemies to appear out of thin air, creating new and completely original puzzles and gameplay techniques.
  • Highly organic, living environment that is an enemy to the player.
  • In single-player mode, spirit hawk allows you to decipher the spaceship's alien language and find advantages in battle.
  • Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.

Accessories:
 

Prey "Mutate" Figurine[Does not contain game.]

PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Prey [Posted on 2007-08-12]
Good first person shooter. You never really die because you end up in the spirit world where you get to recover and fight again. Some levels take a little more effort to figure out the maze. I needed to go to a third party site to help me through one level. If I would have looked on the floor I wouldn't have needed to. I would recommend it.


PREY!!! [Posted on 2007-09-21]
Prey dominates. Enough said. The graphics were amazing, storyline kept me playing for hours at a time. 3D Reams use of the DOOM3/QUAKE4 engine shows off what this amazing technology can do. System requirements aren't too steep as this game came out in 2005. Its fairly cheap and well worth the money.


Great single player - Dead multiplayer, c. Nov 2007 [Posted on 2007-11-08]
This game can now be found for between $10-20, and is well worth that price. Plenty has been said about the game. The story is well written for an FPS. The handling of death (visible in the demo) and the ease of use of the weapons and pleasant puzzles that are simple enough to keep the pace of the game going are refreshing.

That said, keep in mind that that $20 you're thinking about spending on this game will just buy you a single player game. I got the opportunity to play the multi-player game via the demo, but I swear - there's just as many people playing the demo as there are the real game: 0-2. I've never seen more than 2 people total, across all available servers, in either the demo or the full game. If you're looking for a multiplayer FPS for online play, you're apparently looking at the wrong game, given the apparent death of the community of players.

:Update - Though there are many, many idle servers in the current build of the game, there is often one that lights up with 3-5 players at the end of the week. Still a largely dead community, but there are some multiplayer matches to be had on weekends. Everybody seems to congregate at the same server, regardless of which, but there still isn't ever an adequate number of players to get a decent CTF match going. All DM or Team DM all the time.


Try This! [Posted on 2007-12-17]
Inintially, I found this game quite difficult to play and understand. As I perservered I became more and more hooked, as the game has several unique aspects that I had not experienced before. While it plays like a regular first person shooter, its strength lies in the creative puzzles that the player has to solve to continue through many stages. While I had to resort to walkthroughs several times in the early stages, I learned the approach and allowed myself the necessary patience to work it through. It's really fun and challenging.


Prey [Posted on 2008-05-07]

"Prey" is weird. It's a weird game. Firstly it's a mix of genres: the game style is solid FPS, but the story is another matter completely. It's urban. It's sci-fi. It's mythology. It's all those things mixed up in a bizarre storyline featuring Native American folklore and levitating aliens.

Perhaps that's not the best start. I'll try again. You are Domasi "Tommy" Tawdi, a man of Cherokee descent wondering if one's genealogy is really worth a damn when you live and work on a crummy reservation, in the middle of a dusty highway somewhere in Oklahoma. Your wrinkly, feather-in-hair grandfather is on your case, fearing for your eternal spirit. Your girlfriend believes in all that crap and doesn't want to move away from her ancestral soil. And you're a garage mechanic who thinks there's more to life that dust in your coffee and truckstop thugs pawing at your girl.

That's how the game starts. You don't like it when thugs paw at your girl. You pick up your wrench - and you bludgeon them to death right there next to the bar. Your wrench gleams with sticky redness in the artificial light from the slot machines. Jen, the girl in question, screams at you. Then there are rays of pale green light slicing through the dirty windows and the cracks in the ceiling, and things in the room start moving of their own accord, and you and Jen and your wise old grandpa are being sucked into a huge craft hovering directly overhead, the jukebox wailing urban rock in your ears, and then--

Weirdness. The story is weird: as a Cherokee apparently with the power to stop the sentient alien "Sphere" expanding around the Earth, you must use your mystic skills to "spirit walk" out of your own body. You can do this to pass through energy field, and flip switches to open doors for your physical form, aided by your dead falcon Talon. Weird. The Sphere is run by a psychic alien race who strip planets for a living to prolong their own existence. Their vast ship is full of wandering tentacles and man-sized sphincters that belch acid. Weird. It's also riddled with artificial wormholes, doorways in the wall or in crates or on rails, that take you to different areas of the Sphere. Sometimes they throw you out on the roof. Distorted gravity keeps you there while enemies warp out onto the opposite wall, shooting at you with bugs that have corrosive gas for blood. WEIRD. You don't even walk on the floor in this game!

In fact, all of this weirdness is used to brilliant effect. The puzzles that sometimes temporarily halt your progress involve using the spirit walking and the gravity defiance to your advantage. Your weird weapons, including the afore-mentioned bug-grenades, vary from standard energy rifles to armour-piercing gun-arms blown from the shoulders of psychopathic alien giants. And don't expect to utilise any cool technology to open all of those cyber-organic doors. You have a severed hand.

In short, with "Prey" you literally don't know which way's up. You don't know what's more real, the spirit or the flesh. You don't know whether that body part on the floor will help you later on. You don't know if you'll rescue your grandfather or your girlfriend, or if those near-humans who are trying to help you will get you killed first. You don't know if you believe in yourself or your heritage.

You're the saviour of Earth, but you don't want the job. Can you handle the weirdness? It's dirt cheap now but sadly forgotten about, despite the good reviews it earned eighteen months ago. Get it. Enjoy it. Forget what's normal.

8/10


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