Railroad Tycoon 2
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Railroad Tycoon 2

Discount Price: $1.87
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Platform: Windows 98, Windows 2000, Windows Me, Windows 95
Brand: Gathering of Developers
Binding: CD-ROM
ESRB Age Rating: Everyone

Accessories:
 

PC Gamer (1-year)

Games for Windows: The Official Magazine

American Locomotives in Historic Photographs: 1858 To 1949 (Trains)

Customer Reviews:

Saying the truth!! [Posted on 2002-04-02]
I have never heard about this game, but one day, I saw it on a shelf, in a computer store. Iv'e read about it and it sounded really fun. It sounded really fun to build a train company, and to build train stations but when i really tried it, it was so hard, and it wasn't fun. It's hard to understand the investments thing and you are loosing all of your money in 5 minutes. I dont understand why is everybody saying that this game is good, cause this game is bad. VERY BAD! VERY, VERY BAD! Who can prove that i'm wrong? a couple of days after i bought i started to use cheats in the game because it is too hard. This game should get 0 starts, it should get nothing. So... Dont buy it because you'll just be waisting your money!!


Like It So Far [Posted on 2002-07-30]
I just got the game a few days ago included in a value pack. I am currently playing the campaigns and so far I am enjoying the game. Even my husband is playing it.
Pros: Sim type game
Different type of trains and several campaigns which I love
Is challenging for an average game player don't know about hardcore players
Con's: The game tutorial was okay, but wish I could find a way to start back at the beginning of it. When my husband wanted to play I had to tell him how to do it instead of him doing the tutorial because it wouldn't start back at the beginning
Other than that I don't know of any other cons since I have just started playing and haven't started the scenerios.
You do get tired of laying down tracks all the time, and have to zoom in and out.
So far I am really enjoying it


Promising... [Posted on 2003-06-12]
"Railroad Tycoon II" is the 1998 sequel to the 1990 classic "Sid Meier's Railroad Tycoon". Even though Sid's name has jumped ship, this is a solid sequel to a great game. The premise is simple enough: Build a railroad, buy some trains, ship stuff from where it is to where it's needed. Get rich.

From humble concepts mighty games are grown, and enriching this basic idea are things like: train quality, which forces you to choose between [cost], fast, good on slopes, or reliable; keeping demand high by supplying only small amounts versus the cost of connecting other places where demand is high; short routes with small payloads and fast turnarounds versus long routes with big payloads; buying and selling stocks to take advantage of economic trends; buying the businesses whose materials you're transporting; defending against train robbers or hiring shady characters and exploiting legal loopholes; and so on.

Basically, this premise works, and supplies hours of good, addictive fun. There's a lot of replay value as well, since you can take a different approach to each game. The graphics are (still, even in 2003) pleasant and communicative, and the sound is mostly good. The scenarios are pretty challenging without (for the most part) being crushingly hard, and the three levels of victories encourages replay as you try to "go for the gold".

The are a number of hitches, unfortunately. The manual and tutorial are really inadequate--which tends to sting given that most of the fan-supplied data on the Web is gone. The supply-and-demand process is actually somewhat opaque. (I did figure it out, but it took me a while and some research on the 'net.) Your board of directors is very gullible, not able to look ahead even a month (this makes them easy to manipulate). The stock market stuff makes it easy to lose with a thriving railroad and doesn't add much to the game that I've experienced.

Further, trains really only go from point A to point B. That is, say you have cattle yard (B) that needs grain and two grain farms (A1 and A2) that supply grain, you can't set up a train to pick up grain at A1, travel to A2 to pick up more grain, and then travel to B to drop it off. When the train stops, it's completely unloaded. This is never spelled out anywhere, and certain ways of setting up a train's route suggest otherwise. But in the above situation, your train will actually unload grain at a grain farm (for no money) rather than haul it another ten miles to the cattle yard, where it's actually needed.

The scale of the game is such that each train moves about 1/50th-1/100th of its actual speed. In other words, a trip that should take a week takes a year. This is probably a necessary abstraction(train-model fans will want to keep in mind that this game has NOTHING to do with their hobby) but it has the effect of exaggerating every mistake or mishap. Jesse James didn't just rob a single train, he robbed your entire route for the year.

All of this detracts a bit, but it's a testament to the strength of the concept and execution that this would still be a five-star game, even with these issues. The killer--the thing that made me subtract a star--is the track-laying interface. It's really easy to lay track you didn't mean to. There's no undo. It actually costs you to remove it. The way the UI figures out the smoothest route is dubious, and there's really no decent handling for the fact that finding the smoothest track is best done at the closest zoom while finding the shortest route is best done at the furthest zoom.

Coupled with some bugs that make stations seem disconnected, you can end up in a situation where you lose a game because the track-laying interface was not up to the task. And that's the only =real= sour lemon in this package. Again, though, even with this, there's still a lot of fun.

It'll definitely whet your apetite for "Railroad Tycoon 3".


You Will Never Be Board From It [Posted on 2004-09-30]
It is really amazing game I am playing wih it since 4 years , and still i enjoy it . Being a specialist of tycoon games this one is a very big hit .
With some amendments to the cargo types it will be perfect


Brother, can you spare a dime? [Posted on 2005-01-05]
I never could get this game chugging on more than one cylinder. The manual is irrevelant and no outside game helps are published (I've looked for more than a year). Play the stockmarket ??? Forget about it ... If you are not into the esoterica of steam trains or stupid country music, the computer steals the fun and always has you dead to rights. Historical trade and industrial patterns are treated very lightly indeed. I like to able to play the game, but I couldn't make it do anything.


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