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Riddle of the Sphinx 2: The Omega Stone (Mac) | List Price: $29.99 Discount Price: $69.99

| Platform: Mac OS 9 and below Brand: Dreamcatcher Binding: CD-ROM Release Date: 2004-02-10 ESRB Age Rating: Everyone
Features: - Travel to the ends of the earth in search of a lost history in this epic adventure
- Stunningly realistic 3D replications of the world's most mysterious sites
- Real-time environmental effects with full 360-degree environment exploration
- Over 50 hours of immersive gameplay with puzzles and challenges throughout
- Animations, video, and cut scenes, with in-game, real-time animations and video
New Adventure Game for the Mac (Panther) [Posted on 2004-02-24] I just received my copy of DreamCather's "The Omega Stone" for Mac OS X. I've only just started the game so this review is about my initial reaction to gameplay in general and not about the game itself. Hey, so far so good. The graphics are first rate as well as some nice background Egyptian-like music. My Mac is an iMac 17" FP, G4 800 MHz, 768RAM and OS X (10.3.2 Panther). No problems whatsoever. Downloading the game was a snap, just a simple click and it installs into your Applications folder. I have a feeling that I will be playing this game for a long while. Lot's to explore. It's been awhile since DreamCatcher has made a video game for the Mac. This is to my knowledge the first game by them for the Mac that's actually native to OS X. My other 2 DreamCather games, Dracula's Resurrection and Dracula:The Last Santuary both had to be played in OS 9.2. Nice job Dreamcatcher and thanks for supporting the Mac.
Childpay [Posted on 2004-03-22] This is a logic game, but is tedious if you are looking for a brainteaser. It is an endless saga of clearing mini-puzzle after mini-puzzle , most that are predictable and simple. A few are more challenging. This game could be good for 8 to 12 year olds, but older people may lose interest. Simple, but acceptable graphics. Point and click to play.
A bad sequel and insulting christian prostletising [Posted on 2006-01-13] Like most sequels, this one fails to match the first-in a big way. But it has another big problem. First:The eery atmosphere and storylike feel that made the first a rarity are missing here. The believability (given some poetic licence) of the egyptian culture and the loving, beautiful details of the first game turn into a ho-hum -package deal world tour of cliches in this sequel. I saw this sequel described as a "low budget" version-and it shows. It also has a very distracting interface, especially a large cutsey curser, and there is a tendancy for the game to black out when changing views or examining objects. Minor irritants include an obnoxius charactor and constant disc changing. The first game dragged you into it, as much with your own imagination as with the brilliant execution. This one is tedious and unbelievable.
The second problem, impacting the game quality is that it is really an excuse to promote an extreme version of christianity that is incredably insulting to anyone who does not share this view-a bad move when dealing with aincent "pagen" cultures. It was written by an evangelist and would have been much better if it had been written by an archiologist. This shows in the cliche and ignorant views of other culters.
Unlike the first game, where most of the action exposses a great and differnet culture, where the ending can be interpereted as simply finding a legendary but misunderstood artifact, this game allows no such view. Dedications to the god/gods of ones choice in the credits is one thing. insulting other beliefs, especially by commision rather than ommision, is different. (It does not simply fail to mention say, Shinto. It insults other beliefs outright.) The game should be labled "Extreme christain theme" so that people can decide whether to buy it or not. After checking that this attitude continued, I threw my copy away unfinished. -Laur
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