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Road To India | List Price: $39.95 Discount Price: $14.95

| Platform: Windows 98, Windows Me, Windows 95 Brand: Microids Binding: CD-ROM Release Date: 2001-10-11 ESRB Age Rating: Everyone
A great collection of missed chances.... [Posted on 2002-05-23] Road to India looks very promising. The packaging is great, the screenshots terrific. But what a dissapointment this game is. First of all the game is very shaky. Cutscenes are far from fluent, and the game takes forever to load or save, or even to shut down. And while my systems meets not only the minimum requirements, but exceeds the recommended ones as well! The gameplay is boring.You walk the streets of India, but it is bland, misses al the confusion and excitement of real-life India. What a missed opportunity. India! Crowds! Noise! Smokey alleyways! Colourfull markets. But no, this is just some Indian decors in a lifeless setting. And not very original at that. Taj Mahal, it's the first thing the makers came up with. Yawn..... And the music wil get to your nerves in minutes - repetition all around. Of course you have to find objects, wich is extremely simple. Then you have to use them, wich is so simple is is downright insulting. You of course have to speak to characters, but it is all spelled out for you. This would be okay with a game for children, but hey, this game starts with a bomb-attack nd an abduction. Not childs stuff, I would say. You want to move around the city some more? The game won't let you. 'I don't know Delhi very well, so I better stay here in case I get lost'. (Repeated everytime you try to go somewhere the designers don't want you to). What? The whole point of adventuregaming is getting lost, finding your way etcetera. The graphics are decent, but nothing to write home about. I've seen much older games (Beyond Atlantis for one) that has much better graphics. The 3D environment has been done better in many games, such as, yes Beyond Atlantis, Exile, etc. I was especially dissapointed because Microids are the makers of Amerzone, wich enjoyed, although that was a bit simple too. Let's hope their coming release, Syberia, is up to scratch.
not worth it [Posted on 2002-06-05] This game was pathetically easy. Solving the puzzles involves, for the most part, finding all the objects and the areas where you need to use them - it's not really that hard to figure out which objects you need to use and where you need to use them. The voice acting wasn't really that great, and the story was only mildly interesting. The only reason this game doesn't get a one is because I've played adventure games that are actually worse than this one. There was a monkey puzzle in this game that was really pretty interesting (you had to get the monkey to do something for you after you figured out how to communicate with it), and the graphics, while not excellent, weren't horrible. Still, unless you've run out of games of this type to play, I'd advise getting something else.
Better than average [Posted on 2003-11-02] I've played tons of adventure games over the years,and am no novice to this genre.What grabbed my attention here,is that "Road to India",only recieved a couple of stars in rating.After playing it originally years ago,I went so far as to purchase it years later,just to relive the experience.It is a classic,and one of my favorites.If the underlying hindu theme bothers you,don't play it.But that is the whole point,is it not?To step OUT of character,and into someone else's shoes.The graphics were just beautiful,and the subtle Indian music in the background,was never overbearing or intrusive.Quite the opposite,actually.I found the music soothing and complimented the scenes perfectly.While the puzzles were'nt mind boggling,they were not disengaging,and yes,challenging at other times.But what makes this game so memorable to me is the plot..the storyline.It never drags,but draws you in to a somewhat conspiratorial web,leading you down a darker road than the one before.Excellent job Microids.It hit the spot.5 stars....
Really Enjoyable, if Short [Posted on 2004-02-25] IN _Road to India_, you play Fred, an American engaged to a Hindu woman. As the game opens, she is boarding a plane to India to visit her family. Soon after, Fred receives an unexpected "Dear John" letter. When he goes to India to find out what's going on, he witnesses what he thinks is a kidnapping, with his fiancee as the target! I didn't play this game for a long time, mainly because of all the negative reviews here. Now that I have played it, I wonder what all those negative reviews were talking about; despite a few flaws, RTI is one of the most enjoyable games I've played in months. The graphics are lovely, the music is appealing, the interface is exceptionally easy to use and understand and the puzzles are sensible, if somewhat simple. Having just come off an interminable game where the puzzles made absolutely no sense, RTI was a breath of fresh air. Most of the puzzles are the classic inventory and communication sort: get someone to help you by giving him an item or find an item that will allow you to accomplish a task. I was thrilled that, in general, you used inventory in a realistic way in this game. That is, you didn't need to find a special knife to cut this particular rope (for example) when you already had five knives, or use your nailfile to loosen screws when you had a screwdriver. There was no random application of inventory, hoping against hope that something would work. If this made the game easy, it also made it relaxing. Thank you Microids! There were several unusual sound puzzles--you had to listen hard in this game! And there was a lovely use of animal characters. If there were a couple of red herrings and puzzles that seemed to have no purpose, it was an acceptable trade-off. This game did run pretty slowly. Loading new locations took some time, as did simply moving from screen to screen. I did not understand the reason for this, but found it only mildly annoying. There was some disc swapping and cut scenes occasionally stuttered. I think there could have been more time spent tweaking the program to eliminate these things, but again, it surely wasn't bad enough to condemn the entire game. Yes, this is a fantasy India--sometimes resembling _The Temple of Doom_--not a historical India. Half of it takes place in a dreamscape. I actually liked the use of the dream sequences, which made me think of _Morpheus_ or _Amber_. I didn't find it at all offending or unusual that archetypal items like the Taj Mahal and the Indian rope trick should appear in dreams, but if that disturbs you, this game probably isn't for you. At under ten hours from start to finish, Road to India isn't a long game. It's worth playing for all that. I recommend it highly.
Road To India [Posted on 2007-06-11] I was not aware that this was a game, I thought it was a travel cd. I did not play the game, it is not what I thought it was.
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