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Superpower | List Price: $19.99 Discount Price: $4.37

| Platform: No Operating System Brand: Dreamcatcher Binding: Video Game Release Date: 2002-03-28
Features: - Military and geo-political simulator where players solve economic, social, and political problems
- Choose to take the role of any one of 140 countries
- The largest database ever assembled for a strategy game, using real-world data
- Computer-controlled countries are independent entities that actually learn from their actions
- For 1 player
IS A GREAT BUY [Posted on 2004-01-18] The game is great for students of the modernworld. You can lead the mighty US or try to stay in power and hold on to Zaire. You can keep a democracy or start a dictatorship. You can sell and buy resources esential for your countries survival. You can keep a powerful army and destroy all rebels that threaten your rule. You can develope nuclear and biological weapons and take on the world.
Poor manual kills this game [Posted on 2004-03-31] What a waste of time! I have played this game for hundreds of hours and the complete lack of information on how to play this game makes it totally frustrating and ultimately unplayable. Yes there is a manual sold with the product but it is SO limited on information that it is really a guessing game how to play this game. Hugely disapointing.
Brilliant Concept but Frustrating Game [Posted on 2004-05-24] [Note: low-starred reviews can be helpful, and should be voted accordingly].
Though based on fascinating concept of geo-political strategy, Superpower is a quite frustrating game, both in strategic and tactical aspects. I agree with other reviews: it should be avoided, unfortunately.
Among critical flaws, the initial set of international relations is absurd; in terms of improbable enemies and alliances (e.g., Mexico versus Tanzania and Mongolia, and allies with Romenia and Iraq, etc), and absurd wars (such as Bolivia invading the USA). Battle management is absolutely boring, in addition to requiring the management of unnecessarily fragmented units. Likewise, large scale wars are finished over the period of one week or two.
Macro-economy is also disappointing. Basically, you tweak and mess around with your national budget as your please. In a week, you can move all your national resources into research, and wipe out social budgets at will. Results are very obscure, and thus you cannot learn to improve your administration.
The game overall is cold and boring; poor graphics, no humans; just numbers and lines crossing a dark map in obscure ways. Moreover, Superpower is infested with bugs, and the downloadable patch does not fic them completely (despite the good will of customer service).
In conclusion, Superpower is illogical and frustrating. Avoid it.
great concept, horrible execution [Posted on 2005-08-16] The concept of the game is great. You get to control all kinds of aspects of the country, like how big the military is, to alliances, to economic treaties, to taxes and city growth. But the game has several infuriating glitches. After a while, and it always happens if you haven't saved for a while (toast lands butter side down type of thing), the game just crashes. Several times i have armies of over 5 million that just disappear. Sometimes you conquer a nation but you aren't controlling it for some reason. Stuff like that. I could also never get the user-controlled battles to work correctly. I could get the units deployed, but they would never attack.
Fun if you can stand the bugs. [Posted on 2006-03-08] Pick your pony and dominate the globe, well, not exactly. The concept of geo-political simulator was new and noval to me so I bought this a few years ago. After not being able to play it for nearly a year because of a crappy computer I finally installed only to be heart broken when the system crashed every time I started the game. Several patches latter the situation has stabilized and Superpower is a fun and rewarding game. Although the patches failed to fix some major flaws of the game (please, how can a country like the Sudan amass a million troops and send them half way around the world?)they atleast allowed the game to be what it was intended to be. What's great about it is you can pick one of 180 or so countries and run it how ever you please for how ever long you want. Ever wanted to become a thrid world military strongman and push your weaker neighbors around and starve your people buy spending all your money on weapons? Want to rule the world with your capitalistic might? Maybe you want to be a moderator and police the hot zones of the world? Or maybe you want to start World War III? You can turn a thrid world sh*t hole into a superpower, or take a first world nation and send it into the stoneage. With this game you can it all, and that's what really sets this game apart from others is that there really is no right or wrong way to play it. This is not for the 1st person shooter crowd, but rewards those who have patience and smarts. The battle part of the game is a little cheesey but you can micromanage your forces and that's pretty cool. Delta flight break left and proceed to target! There are really no graphics to speak up except a large Mercator projection map and some close up a terrain here and there, but on a game like this graphics aren't the main focus.
Pros: Innovative idea and concept. A game that you can play however you want. Fun for those who like thinking games.
Cons: Bugs and glitches galore.
Final Thoughts: A fun little geo-political simulator that's a great buy for those who like this kind of stuff, just make sure you download the patches.
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