The Complete Thief's Handbook (AD&D 2nd Ed Rules Supplement, PHBR2) | List Price: $20.00 Discount Price: $39.25

| Binding: Paperback Release Date: 1990-01-27
Best All-Around Class Handbook [Posted on 1999-12-02] This is by far my favorite "Complete _____'s Handbook." Nearly everything in here is essential if you want to have a real thief, and not just a bunch of stats. The kits are some of the best I've seen. Other Handbooks have outlandish or just downright worthless kits (for instance, take that Ranger kit that turns you into a tree!). In this one, however, every kit is unique, and yet believable and fun to play. For a long time, this handbook was the only information available on Thieves' Guilds. If that's what you're after, however, I'd recommend Den of Theieves, which fleshes it out even more and provides all sorts of adventure possibilities. Round this book out with new equipment and magic items, and you have a classic.
The Complete Thief's Handbook/Player's Handbook Rules Supple [Posted on 2000-05-02] If you are a big D&D player who is sick of always being a fighter and wants a chalange. This is the book for you, The thief is a very fun character to play as. I mean who wouldnt want to pick pockets, and loot giant mansions full of treasure and guards without even being touched. keep in mind all of what you have in your supplies and you can loot a house without anybody noticing. if you have any questions on how to loot a house and sneak around email me at magictg00@hotmail.com
Awesome Complete Handbook [Posted on 2000-07-13] If you have ever played or have ever wanted to play a thief character you need this book. Before I got this handbook, no one really wanted to play the thief in the group and usually was just a second character for someone. Thieves just open locks and occasionally fire their bows right? WRONG. This book opens up many faucets of the class that I had never thought of and expands on the rest. The kits in this book really give character to your thief characters. Ever wonder why thugs were always thieves class, well check out the bandit or thug kits. I have heard complaints about the kits not having a lot benefits\hindrances (and the majority don't), but what they do offer is flair and adjusts abilities (including thief abilities as well as proficiencies) to better fit the thief's many roles. This is also the only handbook that has any good new proficiencies. I especially liked alertness, fast talking, intimidation, and observation. I also liked the new equipment section. WOW! It has all kinds of cool stuff that would make any thief character's mouth water and don't even unbalance game play. The book is worth it just for this and the kits. But there is more. The book also gives new info on lock picking (advanced locks, modifying checks) and on poisons and antidotes. There is a great deal of info on thieves' guilds. A LOT. Probably even more than you would want to know, but that's okay. Use what you like skip what you don't. If thieves' guilds even show up in your campaigns, I highly recommend this for DMs. The book also gives useful info on running thief based campaigns that gave me lots of ideas on how to make life in the city a little more interesting. Ever want to run a campaign solely in Greyhawk City or Waterdeep, well try it. All in all this is a great resource for players and DMs alike.
One of the finest guide books in the world! [Posted on 2001-09-28] If it is a single thief you want, or a whole thieves guild, this is the ONLY book you need! The character subclasses such as cutpurse give such a depth into the game. I have used this to develope a guide run city, with 150+ guide members, from all of the subclasses listed in the book. It gives such depth! As a thief user myself it is now indispensible. Even the new item lists are superb! Get it if you use thieves at all!!!
Cowardly [Posted on 2008-12-02] The bar is the thieve's guild, and I don't like to play this class. I wanted a paladin character, and now asm a fighter/wizard. The thief is more for younger age groups.
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