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The Complete Wizard's Handbook, Second Edition (Advanced Dungeons & Dragons: Player's Handbook Rules Supplement #2115

List Price: $19.95
Discount Price: $8.75
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Binding: Paperback
Release Date: 1990-08-04

Customer Reviews:

Good source for wizard lovers! [Posted on 2001-09-06]
This was one of my first D&D and I still use it. It's a good information source and has several funny things.


Mage background for D&D [Posted on 2001-10-16]
The book is not their best handbook. It would be about 5th. And really does not have any good kits like the thiefs or Bards etc. The main thing to note is that D&D is now on its 3rd edition; and this book is for the 2nd. So really not practical. But can only be used for background.

This handbook has a good chapter on roleplaying mages and on spell research as well as spellcasting under adverse conditions. This book is good for customizing a campaign or making new spells, items, or schools as well. There are also a couple of new spells.


An excellent resource for AD&D (2nd Edition) [Posted on 2008-01-21]
This wonderful book is a rules supplement for AD&D (2nd Edition). Seeking to expand the available information on the Wizard character class, this book contains information on schools of magic and specialization, wizard kits, combat and the wizard (really spell usage), and casting spell under unusual conditions. It also has lists of new spells (some not earlier brought over from 1st Edition), familiars, magical disease, and so forth.

Overall, I found this to be an excellent resource for AD&D. The kits are very interesting, and open up all sorts of new vistas for making magic interesting and unique in your campaign. But, the most helpful part to me was the chapter on combat and the wizard - instead of just searching the list and cherry-picking spells, it taught me how to select a well-balanced and useful list of spells. And, of course, I always like seeing new spells.

So, let me just sum up by saying that this is a great resource for anyone playing a wizard in AD&D, one that you should definitely acquire.


Not really needed [Posted on 2008-07-01]
If you are really into wizards, you can get this and it will be an enjoyable evening or two of reading. But its not really needed. Want to make your wizard into an arcane enthusiast? Want to skew his spell selection towards illusionist spells? You can already do that based on what you have in the Player's Handbook (2nd Ed). It contains some good ideas for development and fleshing out of your character but the kits themselves are not that useful. Some new spells are interesting.

Think of this book as a starting point for your own research into historical wizard archetypes. There are thousands of books out there that you can go to to find more detail on how to play a tribal witchdoctor or a pagan warlock.

Please note this book is not really useful if you Play 3rd or 4th Edition of the game (other than for background into playing a wizard generally).


Not a Mage [Posted on 2008-11-26]
This is quite differant from a mage or magic user. I really like the witch and militant wizard kits. I'm dual classed fighter/wizard.


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