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Warlords Battlecry 2 | List Price: $9.99

| Platform: Windows NT, Unix, Windows 98, Windows 2000, Windows Me Brand: UBI Soft Binding: CD-ROM Release Date: 2004-06-07 ESRB Age Rating: Teen
Features: - Take your warriors and turn them into unique hero classes like the Death Knight, Assassin and the Ice Mage
- Travel through new arctic and desert areas of Etheria, and develop your characters along the way
- Work with 12 unique sides and learn over 100 new spells
- Persistent hero development Secure resources and develop trade & technology while preparing to defend against your enemies
- Conquer and rule as the rightful leader in Warlords - Battlecry II!
Wonderful. [Posted on 2004-02-10] Warlods Battlecry II (Ubisoft, 2002?) Warlords Battelcry II was recently damned with faint praise in the pages of Computer Gaming World as "the best realtime strategy game completely ignored by the public." Having now been caught in its grip for weeks, barely coming up for food and sleep, I'd have to agree. Much of the problem, I think, lies with the game's demo, which gives prospective players no idea how the game actually works (the demo contains the tutorial encompassed within the purchased product to teach you how to do such things as move and build, but doesn't get into the game's strategy aspect-- which is what makes it so engrossing), and to top it off must be run with the game's most annoying character, the barbarian hero. After finding myself totally hooked on Warlords Battlecry for a few weeks after getting it free(!) from Computer Gaming World last year, I downloaded the WBC2 demo. About three minutes into it, I remember having downloaded it just after its release and finding it eminently forgettable; the strength of the first game caused me to pick up a cheap copy of this one when I found it at Half Price Books. It's the best videogame investment I've made since getting my hands on a copy of Lords of Magic back in 1997. Twelve different races with a bunch more class/specialty combinations, loads of hero customizing, the occasional random map, and your ability (within limits) to define the strengths and weaknesses of your whole army as you go along make the game almost endlessly replayable You're liable to lose your first few heroes fast and furious when you start out, but once you get the hang of playing any given side (and the strategies for best using each are radically different from side to side, for various reasons), you can stop concentrating on just keeping your skull in one piece and start working on the more subtle aspects of offing the other guy before he overruns you. Wonderful, and highly recommended. ****
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