Wing Commander: Prophecy
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Wing Commander: Prophecy

Discount Price: $79.95
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Platform: Windows 98, Windows Me, Windows 95
Brand: Electronic Arts
Binding: CD-ROM
ESRB Age Rating: Teen

Accessories:
 

PC Gamer (1-year)

Wing Commander (1999)

Wing Commander: Prophecy: The Official Strategy Guide (Secrets of the Games Series,)

The Matrix

Customer Reviews:

sub par [Posted on 2001-07-17]
orgin really screwed up with this one. maybe they were trying to kill the series but this was the worest wc game ever. all the numerous incarnations, wing commander 1,2,3,4 and academy were awsome. the story was so immersive that after you played you really felt it was worth your time. i play wing commander 4 still at the beginning of every summer and everytime its like watching an epic. too bad the movie didnt adopt the story of the game! would have been so much better. wing prophecy was so uninspired in story that i had no interest in the plot. i was only interested in finishing the darn thing. dont buy this game, borrow it from your friends so you can say you played it. oh and yeah they killed blair. today is a sad day for the confederation


Space Sim Classic [Posted on 2002-12-14]
Wing Commander Prophecy is a classic.
Even in 2002, it still looks pretty good concidering the screen resolution limitations. I actually first played Wingman on my PS2, and back then thought it was a better flight sim than most flight sims offered for PS2. Its just fun, and a "must have" for any simulation nutt. Its like re-visiting my roots.
I spend most of my time with other games, but getting a perfect mint condition boxed copy of Prophecy, still sealed .... from 1997 ...for 14 bucks ... wow !!

I think thats a find.

"cool beanz"
D. "FETCH" Jordan


A sad ending to a great franchise... [Posted on 2003-09-05]
Wing Commander Prophecy is the last in the line of this epic gaming series. Much like other epics such as Beowulf, and Star Trek, Prophecy does well in ending the Wing Commander saga plot wise, so that Chris Roberts (The games creator) can go on to make a movie on the first three games of the franchise. Prophecy does feature returning players in Mark Hamill (Star Wars, Time Runner), Tom Wilson (Back To the Future), and Ginger Allen (Formerly dated Charlie Sheen), but only Wilson gets significant video time in this poorly acted sequel.

The game picks up where WC IV kind of left off, in that the Confederation is at peace. Unlike WC IV where the missions and characters slowly lead you into the plot mission after mission, WC IV leads you right in on the first mission. From there on out the plot of the game becomes more and more like an episode of Fear Factor, in that just when you think the guys you are fighting are bad enough the movie in the game goes out and makes them even worse. This is a horrible plot device consider the insectoid like bad guys that you fight are fairly easy to kill, in large numbers at that as well. The game's plot continues to dry up even more in the games attempt to bring an end to the adventures in the WC universe. Most of WC's best plotlines from Wing Commander 2 and Wing Commander 3 were all tied up at the end of Wing Commander IV, on top of that most of the characters who made those plots work got killed off in WC IV, so you can basically throw out the window any chance that this game is going to involve anything more than a bunch of guys sitting in the Rec. Room talking about how many bugs they are going to squash on the next mission. Mark Hamill's Blair character was at his best when Blair was in constant clash with his adversary Admiral Tolwyn, but with Tolwyn gone in this game Blair becomes a lifeless stone trapped into being nothing short of a character that offers advice to other troubled characters in the game (better known as Wilson from Home Imporvement syndrome). Blair does this once in disk one, and then dissappears for disk2, afterwhich he eventually reappears in disk3 and does it again. More importantly the other characters in the game are poorly developed, there are only a handful of situations in the game where characters open up to you, after which they ususally just dissappear into the purgatory of being your "friend" and never to talk to you for the rest of the game. If you know the ending's to Beowulf and Star Trek Generations you can pretty much guess what ends up happening to Blair (who you played as for the first 4 games) at the end of this one, serving as the climax to this poor plot. The ending in itself is a big let down, and the movie within the game fails to really tie up all the loose ends of the Wing Commander universe gamers have come to love.

Gameplay is the only reason why I gave this thing an extra star than I had intended, simply put the game follows the tradition of the WC flying engine. That is pretty much where it ends as the WC engine is hurt mainly by a pathetic race of aliens who appear in large numbers and really just play to shoot you and get shot at the same time. The AI for this game really misses the point of playing a WC game which is to out-manuver your opposition much like WC's III & IV where flying skills were needed heavily in order to come even close to defeating the enemy. This game focuses more on the shooting aspect of everything which kind of shows that for the most part space combat has taken a step backwards on the evolution scale.

More insulting are the ships that you pilot, the vampire, tigershark and destroyer are all loaded with somewhat useless ordinance, and when you fly bombers (Much unlike III) you are very limited in being able to fly against any non-cap ship. Also if you have played IV you would have realized the enormous technological step backwards the Confederation has taken for being essentially a few years ahead of what happened in 4. In 4 you got cloaking devices, flash paks, and 2 torpedoes on a ship that can travel faster than any ship in Prophecy along with much better guns an Auto Aim type system and you even got to choose what ship you flew along with what ordinance you carried. In prophecy all of those options are gone along with those ships which were basically used in two guys versus the world type missions. More importantly WC IV allowed you to choose your wingman an important feature missing completely from this game. Prophecy does have one good point though in the invention of ship-to-turret missiles, unforunately they are only on 1 ship and I think you only get 6 of them for ships that have many more turrets than that. The poor gameplay continues as you are no longer able to make the Morale changing choices in between conversations. In WC III & IV this was a great part of the game where if you chose to be a jerk to everyone on board the crew responded by not listening to the orders you gave them and more importantly their fighting became substantially weaker as you kept berating them through the game. It also added flavor to the character of Blair as well as with those who he interacted with making you actually care about the characters, and not just viewing them as faceless pilots saying the same things over and over again.

To be precise, don't buy this game unless you are that desperate to find out what ends up happening in the WC universe in this last installment of the WC gaming series. It amazes me how easily Chris Roberts betrayed Wing Commander by selling it off to FOX to make a crummy movie that nobody ended up watching. Wing Commander deserved better, and with the release of this game for the Game Boy Advance, hopefully its success will relaunch WC & Origin to do it better one last time.


NICE [Posted on 2004-04-25]
This is one of the best space simulation games I have ever played. I had borrowed this game from a friend, beat it, then bought it when I got my next paycheck. This game has incredible replay value, which is a must when I buy video games. If you fail a mission, it's not like other games where you have to redo the mission to go further in the game, instead the story goes right along and you do a mission you wouldn't have done if you didn't screw your last mission. And this is perfect for expert and newbie gamers alike. One of the best things are that there is no need for cheat codes, you can turn invincibility on or off whenever and wherever in the game, as well as change the difficulty at anytime in the game. It even has a mission database so if you are on mission 15 and your want to go back and redo a failed mission, its totally workable. A gave this game 5 stars because I have had this game for 4 years, and I still find different missions to do.


fun game, just wrong format [Posted on 2005-09-22]
I was given great instruction for this game and how to make it work for xp(being that the game sold turned out to be windows 95 compatible. and for the most part it worked great. shipping was very fast. i was pleased with this sale.


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