Zork Nemesis
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Zork Nemesis

List Price: $39.95
Discount Price: $189.00
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Platform: Windows 95
Brand: ACTIVISION
Binding: CD-ROM
ESRB Age Rating: Rating Pending

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PC Gamer (1-year)

Games for Windows: The Official Magazine

Customer Reviews:

Awesome [Posted on 2003-02-11]
I loved this game so much, it is truly a classic, the graphics are wonderful, music amazing, and gameplay is fantastic, I wish that a sequel was made for this Zork game. I would get it if you can find this game anywhere. I highly recommend this game.


Zork Nemesis is a great game. [Posted on 2003-04-09]
If you have recently purchased the game or maybe it has been sitting around the house for a couple years and you never cared to play it till now like me then I highly recomend you play it now. This game is extremely fun and will challenge you. I think this game was better than return to zork and I have just purchased the Grand Iquisidor title. If you feel you are up to taking on the complex puzzles then I suggest you buy and play this game.


What an amazing game! [Posted on 2003-12-31]
This is one of the best games i've played! 5 stars and a half!


A timeless game, but all things have their flaws. [Posted on 2004-08-19]
I remember playing Zork Nemesis with my mother when the game was first released a number of years ago. I was young then and the combination of haunting music and (for the time) stunning graphics frigthened and enticed me into loving the dark game.

Playing it again now is a bit of a nostalgia trip, and a good time waster, but sadly nothing as grand as it was in my early childhood. The game is fantastic to play once more for its fantastic worlds and characters (the frozen asylum of Dr. Sartorius, for example, is one place I will not soon forget), but sadly its plot can only entertin you for so long after you know its, one other reviewer put it well, Soap Opera worthy end.

That, however, should not stop first time adventurers from picking up the game and enjoying immensly. It's a game worthy of the Myst crowd (a series which, in my opinion, is still far beyond this game in its puzzles and atmospheres), the player must examine everything and take note of all of it for completing the sometimes tricky (though nothing to the level of some presented in Myst, especially Exile, the third game in the series) puzzles along the way.

For the fans of the old text-based Zork originals, this game is a far cry from the embodiment of those type of adventures, but for people like myself who enjoy both the more dark and serious puzzles like Myst, but also have a soft spot for the humor and culture picked up in playing the old text-baseds, some moments in Nemesis will have you giggling out of your chair. References to the Underground Empire, actual encounters with living, breathing (unseeable) Grues (the best and classic throwback to the original Zork), and a good helping of some wacky side characters and other bonuses that will give you a small helping of wacky humor to lighten things up in the midst of some rather macabre and eerie scenes (Might I mention a certain nurse in the blood filled asylum?).

All and all, while it is not a game to be played over and over (though certain points, like the aformentioned nurse, are enough to make me save often and go back to revist some more enjoyable scenes) it is a good game to experience at least once for the inovative world and characters the creators came up with.


Not Zork, but great fun [Posted on 2004-12-26]
This game is an amazing improvement over the less-than-stellar first attempt at a graphic-based Zork game, Return To Zork. The graphics remind me of a slightly-revamped Myst, and the acting is superb, although the video is rather low quality. It's also the first exploration game that I ever played which allows a 360 degree panoramic view, something I thought Riven should have used, and which Myst: Exile eventually perfected into a totally spherical view. The puzzles are very intruging, I especially like the music-based ones. The environments, music and atmosphere are genuinely evocative, and in some cases, extremely creepy. You will not sleep well after chopping heads off of dead bodies in the Gray Mountains Assylum while listening to the disembodied cries of the insane.

The plot involves several twists and turns, as you start out to help four alchemists and uncover some very dark pasts.

The only problem I find with this game is that, besides references to previous Zork games such as a portrait of Dimwit Flathead and the various place names, there's very little connecting it to the whole Zork universe. There isn't even an old brass lantern! It's a very serious game, similar to Myst, and not a fun, witty adventure through a fantasy land like Zork Zero. Never the less, I would really recommend it to anybody who's a fan of exploration games, this one will keep you occupied for good while.


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