*OP Vampire Players Guide 2nd Ed. (Vampire) | List Price: $22.00 Discount Price: $53.38

| Binding: Hardcover
A must for nearly any World of Darkness storyteller. [Posted on 1997-12-08] This is a remarkable book and offers the most comprehensive list of Secondary Abilities that White Wolf has ever had the good sense to produce. Everything from Acrobatics to Wyrm Lore is present and I haven't even mentioned the Independent Clans and Bloodlines yet. All I can say is...buy this book if you like detailed White Wolf Games...even if you're running Changeling...just trust me...pick this one up.
A must-read for White Wolf replayers, LARP or tabletop. [Posted on 1998-05-05] If you really want to play almost any of White Wolf's games, you really should buy this book. It has beautiful artwork, (especially Max Fellwater, my fav), and a wonderful listing of secondary abilities, which ANY character should have on hand, Vampire, or not, when making your character.
Great addition to the first book [Posted on 1998-10-02] I thought it was a great addition to the first book lately I find myself refering to it more than the Masquarade. The additional Clans help make you be able to expand and be more creative the additional attricutes, traits, etc. also help create a more indepth character with many new quirks and what else makes a good character?
Essential for playing Vampire [Posted on 1999-05-10] This book is a real pearl! If you're playing Vampire: the Masquerade you can get along without it, but I recommend buying it anyway for it adds a whole lot to the game, especially the Flaws and Merits give a lot. And, do you really want to be left in the dark about the neutral clans? Also, if you like to include a lot of combat in your chronicles you'll be pleased to see the very well-done review of the weapons they left out in V:tM, from machine guns to throwing stones.
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